Next gen the death of screen tearing?

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herdi3

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This gen my absolute pet hate was screen tearing in games! I wonder with all of these announcements of "Game XYZ runs at 1080p 60fps" will we still see games with screen tearing in order to maintain a steady 60fps.

No one seems to be really talking about it.

I mean sure 60fps but not at the cost of screen tearing, it totally ruins immersion!

So will games that run at 60fps have v-sync enabled - thoughts?

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cheesebob

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I should think so! I won't be paying £400 or whatever for a console that still has some of the problems the previous one has!

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JouselDelka

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Did the 360 and PS3 run games at 60 fps when they first released? In that case I guess the answer is that every gen the games run flawlessly for a few years then start tearing and freezing when the machines get ancient and the tech moves forward.

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thediabolicalbm

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#4  Edited By thediabolicalbm

I hope so i remember when i got darksiders 1 and it had horrible screen tearing problems on the 360 made it hard to play

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kindgineer

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#5  Edited By kindgineer

@jouseldelka: I'm pretty sure I remember Perfect Dark Zero having screen tearing.

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EXTomar

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No because it is a bandwidth issue. With more powerful hardware they can increase the amount of data sent through the rendering pipeline but the bandwidth limitations still exist just at a higher value.

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monetarydread

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#7  Edited By monetarydread

There will always be a developer who would rather enable an extra shader effect at the expense of a locked frame-rate.

Frame tearing is one of the reasons why the PC is my gaming platform of choice. I, the user, choose what resolution I play at, the frame-rate, or graphical extras like v-sync or anti-aliasing.

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OGred

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#8  Edited By OGred

I would hope so

@cheesebob said:

I am the nucleus.

n1

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korwin

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#9  Edited By korwin

Negative, someone is always going to do a restricted 30hz render without vsync in order to drop into the 20's. Consoles, your home for screen tearing since 2000!

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thatdutchguy

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Screen tearing is part of the experience for me, i wouldn't have it any other way.

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BBAlpert

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#11  Edited By BBAlpert

Screen tearing is part of the experience for me, i wouldn't have it any other way.

I can just imagine a number of years down the line, things like screen tearing and super jagged aliasing might be included "authenticity" options for re-releases of "retro" games the same way that a lot of arcade ports have settings for scan lines and CRT image distortion.

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ProfessorEss

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Frame tearing is one of the reasons why the PC is my gaming platform of choice. I, the user, choose what resolution I play at, the frame-rate, or graphical extras like v-sync or anti-aliasing.

Screen-tearing is what sent me back to PC gaming too.