I'm sitting here writing (or procrastinating on writing) a Soul Reaver blog, and I'm just now talking about the blocks. There are so many blocks in that game, and it got me on a tangent. Block puzzles were the most ubiquitous feature of 5th generation game design, and exploding barrels took their place the next generation. But what defines our generation? What all too common object defines our generation?
I guess this one's going to be more of a discussion, really, since I'm too lazy to organize a poll. Anybody else can handle that shit, though.
Log in to comment