On third-person games, arcade-style and future. Some questions:

#1 Edited by SuperB (44 posts) - 5 months, 22 days ago

Once, some time ago, asking in this forum, if virtual reality and video games in the first person, would be the future of gaming. And they said, that "Virtual Reality will be a part of the game in the future, but there's always great interest in third-person games. One does not replace the other."

But it made ​​no reference to video games lateral and vertical scrolling 2D, which are most arcade games (platforms, shoot'em up, beat em'up, run and gun and fight Vs)

Will they adapt these in a future game mechanics in first and third person, and isometric perspective, abandoning these games lateral and vertical developments 2D?

I commented elsewhere on virtual reality, that "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off. but not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the video console or computer?.

#2 Posted by TheManWithNoPlan (816 posts) - 5 months, 22 days ago

I'm not sure what you're question was exactly but I'll try to answer.There will always be speculation as to the future of gaming and technology.For instance,I've heard several times in recent memory that console games were dying,but I think they're doing pretty well.Certain genres fell off the map,but later came back with full force.My point is there will always be a market for something and things will adjust to cater to that.You made several points about Retro styled games seemingly dying out and now there are too many to keep up with.It's a sort of Natural Selection.The changes you seem to be worried about won't happen all at once.It's not guaranteed that anything will go away permanately,speculation is only an idea of things to come,not an absolute truth.

#3 Edited by SuperB (44 posts) - 5 months, 22 days ago

@TheManWithNoPlan:

In a forum where again wondered if the shoot em 'up, into fashion or eventually disappear. I've seen some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

And note that the problem of em'up shoot in 2D has been repeating the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

What other genres arcades, and verical side scrolling 2D. Pataformas games, beat 'em up, run and gun, and fight Vs, which have moved into 3D?

Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view. And the isometric perspective, and lateral and vertical scrolling 2D, which would be played from outside, people do not want to escape reality, to get into a game?

Why the contrary, these games lateral and vertical scrolling 2D could reproduce detro of Virtual Reality, similarly to the current mini games?

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has other arcades oriiginales that parody other games. The machine Taiko Drum Master, you can play three songs and will also make an appearance one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher.

http://www.infoconsolas.com/general/pasado-present ...

Some talked in a while, the death of the arcade games and game mode offline, against CPU, and then, every game we can play, online multiplayer will.

In the future, the problem to design new games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam . Games: platforms (both scrolling, as Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. It is that they can no longer continue to evolve, without losing the essence, since, to introduce new or evolving in such games, it tends to existing hybridizations as Portal, Borderlands, Catherine or Heavy Rain. And as in the beat 'em up moderns have gradually taken more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more weapons use: The 3D beat em ups have been combined with the third persona.Los shooter genre games that took advantage of this unification are The Warriors and Dead to Rights.

Dynasty Warriors 2 is a hack and slash of the new school created a new style of great features, open standards, and the abandonment of the linear progression of the classic arcade generated in the beat 'em ups. Devil May Cry helped popularize another hack and slash style that incorporates elements of exploration as well as some very light adventure elements (A similar example, but much darker in this type of game is Bujingai: The Forsaken City). It has influenced others like Ninja Gaiden, God of War and Heavenly Sword.

Arcades like run and gun (Contra, Gun Force II, or Metal Slug), are a mixture or combination of platform games and em'up shoot, and fight Vs are a variant of the beat em'up where will not have to move forward and progress going through a phase, but deal with bosses directly. Also games em'em beat up, introduced themselves small elements of role-playing games such as Dungeons & Dragons SOM, Golden Axe: The Revenge of Death Adder, and select road. That did not change a lot of these games.

Now it seems that the Action-RPG, have replaced the hack and slash, such as Dungeons & Dragons: Shadow over Mystara, King Of the Round, or Golden Axe.

But if it happens in these games, the arcade is no longer evolved, is something else.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms shoot em 'up, scrolling beat'em up, run-and-guns, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Does Virtual Reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If anyone could give me some guidance, with good answers on this subject, giving good answers to the questions asked in this thread of conversation, for my part, I would be most grateful if this, it might be possible. Well I have many doubts unresolved with this issue, which I hope will be resolved soon.

Until then, dear friends, Yours sincerely.

sincerely,

SuperB.

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