Cant lie, i chocked up a little seeing Ryan. Your list closely resembles mine, i only have 1 AAA title and the rest are either small and unknown games. A great year for gaming and a brighter future ahead. I am sort of disappointing that you, along with everywhere i look is neglecting Sly Cooper. Easily the most underrated title this year that is getting absolutely no love. Maybe its becasue it was the first time i ever played a Sly title, but it wouldnt matter its still a great title and one of the best this year.
Patrick Klepek's Top 10 Games of 2013
The whole time I played through Gone Home (given what I heard I made sure to go in as blind as possible) I really expected some sort of killer or supernatural thing to jump out at me. The fact that I thought that, but it didn't happen is a real testament how well crafted the game was. It took me to a different time when I was young and those thoughts would pop up in my head if I was in that situation.
I'm starting to cave on Brothers. Not that I thought it'd be bad, just that I decided it was one of those games that I just didn't have time to try. That quick look didn't help either. It's pretty cheap on 360 today... Hmm...
Play Xcom:EU on something like ironman/classic without realoading all the time then you will care about your dudes too. I still have a thing for my impossible/ironman squad, enough to immortalize them with some sweet screenshots :)
And really reloading the missions from start is pretty much save abusing, except your saves are just way further apart. :P
This is a collection of games I love, in an order that weirds me out. Not to say i'm trying to invalidate your list in any way, but it's very unique compared to how i'd order things (Putting Fire Emblem in the bottom five, Papers Please over the Last of Us, etc).
"When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity."
And that's precisely why I agree with Vinny so much on why game stories can be just as good as the best movies and books. It's not just what the rote storytelling is saying, it's how it's said and what you bring to the table by how you interact with it. Valid arguments are made about BioShock or The Last of Us having some gameplay dissonance, and I do think that takes away from the story. But in the case of Papers, Please or Brothers, the gameplay has so much to do with the actual narrative itself that it transcends cutscenes or scripted sequences and becomes something much more. I can only see this becoming more normal as the medium continues to grow up.
I'm most thrilled this year by the wide variety of games that people seem to be picking. There's not a consensus, and I like that. It's a year that had something for everyone.
While I agree with what Patrick said, I don't necessarily find that much of a gameplay dissonance with TLOU and the narrative that plays out in the cutscenes. Joel's easy to reconcile considering the life he has lived prior to the game starting (after the prologue of course), and the fact that it's constantly reinforced in the cutscenes by how much of a cold-blooded person he can be.
Although some might see Ellie's turn to murdering dudes when you get to control her as troublesome, I don't have a hard time rationalizing it because of all the shit she went through before she had to go out on her own as well as the way she was treated by David. How she lashes out at the very end of Winter is completely justifiable when it dawns on her the sickening plans David had for her. Of course, the whole cannibalism thing didn't help either!
Her breakdown at that end proved that she herself was very much deeply unsettled by everything she had to do to survive. The way the rest of Spring rolls out echoes a profound change in her after that experience.
There's even an argument to be made that having you control Joel at the very last part where you have to get Ellie out of the operating room is an inspired moment marrying narrative and interactivity. You are forced to play out Joel's sociopathic selfishness by violently rescuing Ellie and damning the world as a result. That part could have been a cutscene because you don't really have a choice in it, but Naughty Dog intentionally made it so you had to pull the trigger.
@mormonwarrior: The impression I got was that no one on the podcast thinks that games can't have good stories, it's just that most games don't even try. I'm sure that the best stories in games could rival movies or books, I just haven't seen it done. I agree that Papers, Please and Brothers are good examples of storytelling done well in games, especially Brothers.
On the subject of Vinny... I think it's ridiculous to say that games can have a good story and then point to Bioshock and Gone Home as examples. Gone Home does atmosphere so well and I really enjoyed exploring the house, but if you extract the story it's basically a cliché teenage drama. The reason people praise it so much is because it's unique in games. Gone Home doesn't have great gameplay either. Bioshock is even worse.
Biggest surprise of the year: Patrick turns out to be the dude that I agree with the most. Did not see that coming!
The problem with papers please for me is that it's just a game, none of your choices have actual repercussions because they're not real people so why should i care?
In the words of Ice T: "Yo dude there's no nudity in video games, they're not real people"
Well, someone has to be a cold hollow shell of human I guess.
The problem with papers please for me is that it's just a game, none of your choices have actual repercussions because they're not real people so why should i care?
In the words of Ice T: "Yo dude there's no nudity in video games, they're not real people"
Well, someone has to be a cold hollow shell of human I guess.
Why should i care about my actions or characters in the game in such a way?
Thanks for that picture of you and Ryan, Patrick, that's really sweet. Been a noticeable lack of lack of Ryan mentions lately (to be fair, I've been reading oldest to newest, so i could be off base here). I'm sure everyone's still coming to grips with it and are dealing with it the best they can. But nothing has defined 2013 for me more than that terrible day I read the news. I appreciate all you guys and all that you do. And I've been role-playing Papers, Please, one day at a time. Fantastic experience.
You might enjoy this ;-)
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