Performance over Graphics? or Graphics over Performance?

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DragoonKain1687

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Edited By DragoonKain1687

 

This is an old time dilemma in the gaming world. And I want to be the first to say, and please dont feel offended, that we gamers are many times big fat idiots (notice how I included myself).Perhaps, PC gamers are more accostumed to this "battle", since we have to decide what to do. Shall we improve the graphics and lower the FPS, or increase the FPS by lowering the graphics? A really hard question, that can only be adapted to our liking in PCs, but for consoles, oh boy, thats different.

So, lets start with a tiny bit of history, or more likely quick briefing.

There is one thing that has been selling games over the past 20 years, and that thing is graphics. The big breakthrough of the NES was its 8 bit graphics, moving from the bland squares in the Atari, to some really detailed sprites like in Super Mario Bros for example. We later moved on to the SNES era, with an even better graphic system, and normally, the fights of that time are depending if the Sega or the Nintendo had the best looking version of certain games.

So, we now reach the era where cartridges died, with the N64, fighting the PlayStation. The PS introduced the discs format (though they were not the first, they were the most succesful so far). Nintendo introduced full 3D games. Sony tried to do the same, but many games could not handle that much power, since the PS was lacking it. So, we saw the beginning of the battle of the devs, to either reduce the performance for better graphics, or reduce the graphics for better performance.

Since the PS/N64 days were times when 3D was strong and good, its hard to judge it, but some things we can remember, games like Zelda that had some stutters. Resident Evil with it Bitmaps as scenarios, and so on. Depending on what they were looking for, sacrifices were already being made.

Then, we have the DC/Xbox/PS2/NGC era. Now, here, we really did see this thing strongly. Lets take for example Zone of the Enders: The 2nd Runner; perhaps, one of the best looking PS2 games, and one of the best mecha games. ZoE 2, did a lot of amazing things. For starters, we could have many enemies on screen at once. Some destructible objects left a lot of particles when, duh, destructed. All this new quirks, hurted the game performance, with many fps's drops. Specially during the big battle scene.

Or lets go with God of War, we played the games, we loved the games, but we cant say that they were flawless. Graphically speaking, the team at Santa Monica did an amazing job, pulling so much potential from a console like the PS2. But, for doing so, we got lots of screen tearing (its even worser in the second game where the vistas are bigger) and many drops in the level of fps.

On the Xbox side, we got the Doom 3 port, which made many cuts on its graphical side to not only fit the console, but also run properly on it.

So, to make things shorter, lets skip the past era and lets go to the current era, the infamous "Next Gen" (yep, people still call it like that).

I will eliminate the Wii from this part since I dont have many Wii games, and the ones I have, with the exception of the Umbrella Chronicles all run marvelously.

So, PS3 and 360. First, Im not comparing any console here, to say "Yo, this one is da bomb". Nah, leave that stuff to the folks over at System Wars. I just prefer gaming and playing games like in the old days where internet was not popular and we could avoid all the nasty fanboyism.

So. I will analize them toghether.

PS3 and 360 are both powerhouses in terms of "potential" power. Specially the PS3 as many devs have said. But, this power comes with some drawbacks. For example, the PS2 could output faces with the same details as the current gen ones, but the thing was, that the whole machine was working to achieve that. Both PS3 and 360 can do images with the same quality as a maxed Crysis. But this means that the whole console is working on achieving this image.

So, a developers job is to take that potential, and start doing cuts. Decide what is more important given the game and work on that.

For example, games like BlazBlue need to run at 60fps. Why? Because they are games where each frame counts towars a victory. The same for games like Devil May Cry. The higher the fps count, the better. Stutters in this games can mean that the game is broken severely and could cause many headaches for us players.

So what do devs do to achieve this? They cut on other things. For example, Draw Distance, FoV, texture quality, polygons, etc. Whatever works on enhancing the game performance.

Of course, that after some years, devs know much more about the console and can squeeze it much better, but the basics still apply.

So, now, a game that drew many controversy last year. Resistance 2 and Halo 3 (this last one on 2007). Both games are not graphical marvels. Quite the contrary if you were to count the texture quality or the resolution. But why is this?

In both games, the graphical quality was not dropped only to increase the performance, but it also helped in creating more things.

Better Draw Distance. Seriously, the DD in R2 is breathtaking. Better lightning, just look at the light and shadow changes in Halo 3, Bungie really did a nice job there. Consistan fps rate, both games do this perfectly. And for example, in Resistance, you can have over 30 enemies, on screen at once, all shooting bombing, etc and no drops on the fps department.
 
Other games, like Uncharted or Gears of War, prefer to have an fps rate that can vary sometimes, aside from screen tearing and texture pop up. But in exchange, you get a game that looks like a Michaelangelo. So, a sacrifice in performance, enhances the graphical output. The same with games like GTA, Age of Empires and such. 
 
We cannot expect Crysis level graphics on every game. Or that every PS3 game from now on will look like Uncharted 2 and every 360 game will look like Gears of War 2. Its basic development and basic management.

So, after this, you may ask yourself. What is this guy point? Well, its simple, we cant judge a game for how many polygons it has, for how detailed its textures are, etc. Games are a result of many variables (DD, FoV, fps, etc) factorized. So, when we say: Resistance 2/ Halo 3 looks like turd, we should take into account all the other things they have that no other game had back then, or even now. How many FPS of the same caliber as R2 do you know that can run online with 60 guys firing Pulse Guns all the time with no drops?

Thought so. So, that would be it. Judge a book by its content, not by its cover.

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DragoonKain1687

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#1  Edited By DragoonKain1687

 

This is an old time dilemma in the gaming world. And I want to be the first to say, and please dont feel offended, that we gamers are many times big fat idiots (notice how I included myself).Perhaps, PC gamers are more accostumed to this "battle", since we have to decide what to do. Shall we improve the graphics and lower the FPS, or increase the FPS by lowering the graphics? A really hard question, that can only be adapted to our liking in PCs, but for consoles, oh boy, thats different.

So, lets start with a tiny bit of history, or more likely quick briefing.

There is one thing that has been selling games over the past 20 years, and that thing is graphics. The big breakthrough of the NES was its 8 bit graphics, moving from the bland squares in the Atari, to some really detailed sprites like in Super Mario Bros for example. We later moved on to the SNES era, with an even better graphic system, and normally, the fights of that time are depending if the Sega or the Nintendo had the best looking version of certain games.

So, we now reach the era where cartridges died, with the N64, fighting the PlayStation. The PS introduced the discs format (though they were not the first, they were the most succesful so far). Nintendo introduced full 3D games. Sony tried to do the same, but many games could not handle that much power, since the PS was lacking it. So, we saw the beginning of the battle of the devs, to either reduce the performance for better graphics, or reduce the graphics for better performance.

Since the PS/N64 days were times when 3D was strong and good, its hard to judge it, but some things we can remember, games like Zelda that had some stutters. Resident Evil with it Bitmaps as scenarios, and so on. Depending on what they were looking for, sacrifices were already being made.

Then, we have the DC/Xbox/PS2/NGC era. Now, here, we really did see this thing strongly. Lets take for example Zone of the Enders: The 2nd Runner; perhaps, one of the best looking PS2 games, and one of the best mecha games. ZoE 2, did a lot of amazing things. For starters, we could have many enemies on screen at once. Some destructible objects left a lot of particles when, duh, destructed. All this new quirks, hurted the game performance, with many fps's drops. Specially during the big battle scene.

Or lets go with God of War, we played the games, we loved the games, but we cant say that they were flawless. Graphically speaking, the team at Santa Monica did an amazing job, pulling so much potential from a console like the PS2. But, for doing so, we got lots of screen tearing (its even worser in the second game where the vistas are bigger) and many drops in the level of fps.

On the Xbox side, we got the Doom 3 port, which made many cuts on its graphical side to not only fit the console, but also run properly on it.

So, to make things shorter, lets skip the past era and lets go to the current era, the infamous "Next Gen" (yep, people still call it like that).

I will eliminate the Wii from this part since I dont have many Wii games, and the ones I have, with the exception of the Umbrella Chronicles all run marvelously.

So, PS3 and 360. First, Im not comparing any console here, to say "Yo, this one is da bomb". Nah, leave that stuff to the folks over at System Wars. I just prefer gaming and playing games like in the old days where internet was not popular and we could avoid all the nasty fanboyism.

So. I will analize them toghether.

PS3 and 360 are both powerhouses in terms of "potential" power. Specially the PS3 as many devs have said. But, this power comes with some drawbacks. For example, the PS2 could output faces with the same details as the current gen ones, but the thing was, that the whole machine was working to achieve that. Both PS3 and 360 can do images with the same quality as a maxed Crysis. But this means that the whole console is working on achieving this image.

So, a developers job is to take that potential, and start doing cuts. Decide what is more important given the game and work on that.

For example, games like BlazBlue need to run at 60fps. Why? Because they are games where each frame counts towars a victory. The same for games like Devil May Cry. The higher the fps count, the better. Stutters in this games can mean that the game is broken severely and could cause many headaches for us players.

So what do devs do to achieve this? They cut on other things. For example, Draw Distance, FoV, texture quality, polygons, etc. Whatever works on enhancing the game performance.

Of course, that after some years, devs know much more about the console and can squeeze it much better, but the basics still apply.

So, now, a game that drew many controversy last year. Resistance 2 and Halo 3 (this last one on 2007). Both games are not graphical marvels. Quite the contrary if you were to count the texture quality or the resolution. But why is this?

In both games, the graphical quality was not dropped only to increase the performance, but it also helped in creating more things.

Better Draw Distance. Seriously, the DD in R2 is breathtaking. Better lightning, just look at the light and shadow changes in Halo 3, Bungie really did a nice job there. Consistan fps rate, both games do this perfectly. And for example, in Resistance, you can have over 30 enemies, on screen at once, all shooting bombing, etc and no drops on the fps department.
 
Other games, like Uncharted or Gears of War, prefer to have an fps rate that can vary sometimes, aside from screen tearing and texture pop up. But in exchange, you get a game that looks like a Michaelangelo. So, a sacrifice in performance, enhances the graphical output. The same with games like GTA, Age of Empires and such. 
 
We cannot expect Crysis level graphics on every game. Or that every PS3 game from now on will look like Uncharted 2 and every 360 game will look like Gears of War 2. Its basic development and basic management.

So, after this, you may ask yourself. What is this guy point? Well, its simple, we cant judge a game for how many polygons it has, for how detailed its textures are, etc. Games are a result of many variables (DD, FoV, fps, etc) factorized. So, when we say: Resistance 2/ Halo 3 looks like turd, we should take into account all the other things they have that no other game had back then, or even now. How many FPS of the same caliber as R2 do you know that can run online with 60 guys firing Pulse Guns all the time with no drops?

Thought so. So, that would be it. Judge a book by its content, not by its cover.

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#2  Edited By KaosAngel

As a hardcore PC FPSer...when F.E.A.R. came out, I know some of the best players, my friends, and myself all turned the game down to lowest settings but highest resolution.  For us performance is always more important than graphics.  I remember hearing some guy saying how AWESOME FEAR LOOKS ON HIS EXPENSIVE RIG, and then him dying a lot because he had smoke effects and we didn't.  :D

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#3  Edited By rinkalicous

Personally, I'm willing to cut down graphics as much as it needs to go until I get a constant frame rate. The exception is 'gameplay enhancing' graphics, such as view distances, which I want set to max no matter what the graphical cost. Basically, as much as I want a game to looks nice, I'd much rather it plays nicer.

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#4  Edited By HitmanAgent47

Just make sure it's over 30 frames per second for everything, increase the graphics to the maxium and I have no complaints. It's already like that for me on the pc. Still I would say graphics over performance if I have a choice, I could care less how a game said it runs at 60 frames per second with simplier cartoony semi realistic looking graphics.
 
Getting a decent videocard these days is cheaper than before that would run everything well. Also consoles always runs at a constant 30 frames per second scaling the textures and graphics, while pc games runs averagely past 60 frames at full settings. I don't think it's really much of an issue anymore.

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#5  Edited By Willy105

We are at a point in the industry when graphics are good enough to take a back seat to performance.
 
It's not like in the N64 era when it was OK to have 15 frame per second games to have a bigger world and lightning. Nowadays, 15 frame per second performance actually makes the game look ugly.

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#6  Edited By Scooper

I've been known to cut down the graphics of a PC game to ensure a perfect framerate with no drops. In a console I want the developers to give a good a looking game as possible but I don't want the framerate to be creaky as a result. I'd much rather play a slightly worser looking game at a constant 40fps+ with no drops then a greater looking game barely clinging onto 28.

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#7  Edited By hatking

Probably the biggest reason I don't play on PC anymore is because I hate trying to keep up with this stuff myself.  On the consoles, for the most part, the developers can reach a happy medium where the game runs really well and still looks good, sometimes even great.
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#8  Edited By ThePhantomnaut

Unless it can make a good balance, mostly performance.

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#9  Edited By Diamond

Graphics until it gets to 30fps.  I don't like it when my FPS wavers from 30 to 60, and especially not below 30.  However, I don't have any problem with a game that looks amazing and runs 30fps.  I guess some genres really do benefit from 60fps, but if the game is really designed around 30fps it doesn't bother me.  These days with good motion blur, the need for 60fps is less than ever.

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#10  Edited By Famov

I care very little about graphical prowess and I seem to have an inability to tell how many frames per whatever anything is. 
 
We're at a point where games can look fantastic with reasonably low tech, and then performance is likely not an issue. That's my vote.
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#11  Edited By Brunchies

I like a game with constant performance, it can get annoying when you are fighting something and the fps drops dramatically. 

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#12  Edited By citizenkane

Performance.  I don't care that much that it looks pretty if you can't interact smoothly with it.

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#13  Edited By Slippy

60fps or bust.
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#14  Edited By Valor

Performance for me
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#15  Edited By RLLink

Performance, by far. I'm not that big on graphics, I still play a bunch of 2D games on a daily basis.

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#16  Edited By meteora

Performance takes priority, but graphics is not too far behind. That's what I like about COD4/MW2; its pretty much locked at 60 fps on the consoles unless you use the cheat to spawn 5 additional nades from a single thrown one in SP and just spam them for like 15 seconds. That gets the fps down to about 10ish.

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#17  Edited By spaceturtle

I'm kinda a graphic freak, but I would guess most of us appreciate a good looking game, right.. So for me it really depends a lot on the game. If it is a fast pased game I would go for preformance. But if the gameplay is slow I would most def prioritize graphics.

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#18  Edited By natetodamax

Performance.

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#19  Edited By Alexander

I just want my sixty frames a second. Insomniac should take note.

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#20  Edited By xyzygy

This is exactly why I'm getting Bayonetta for the 360 over the PS3. 
 
... except in Bayonetta's instance, it's graphics AND performance.

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#22  Edited By Brendan

Even though my gamer picture totally gives me away, Ninja Gaiden on the Xbox is a good example of a game that looks good, but is fun to look at because it's so smooth no matter how fast paced and awesome it gets.  I have no experience with the PS3 versions.
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#23  Edited By CSXLoser

as long its 30 fps im fine with maxing out some graphic options.
 
ok...ill except the occasional 25 fps but nothing LESS!!!
 
Running NFS Shift on a 8800GT and cranking out a clean 30fps is so nice :)

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#24  Edited By harrisonave

I don't know why anyone would pick graphics.  Games are to a point where graphics shouldn't be much of an issue, anymore.  If I wanted something pretty to look at, I would've invested in oil paintings.  It's a pleasant gameplay experience I'm looking for.

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#25  Edited By SlantedRoom
@KaosAngel:
Go Phillies