Made an impact on me, that's for sure. For those who argue about needing "gritty realism" to evoke some emotional response try reading a book or a poem - the ones without pictures.
For me, in terms of gameplay for lack of a better word, I got two things from it. First I played cautiously, prodding the figure until the end. I fired in the air feeling pretty proud of myself until I was informed that had I made that decision in real life, I would have been shot as well. I started to think about Cambodia and all I've seen and read.
I started again, this time driving the figure forward without stopping, thinking about what I would do when I got to the Killing Fields again. We didn't make it. I jump out of my seat. My heart didn't stop racing for about a minute. I think about all the explosions in games I've played, the atmosphere that Battlefield 3 will bring and how mundane it really is.
I think games can be so much more, I would love to see what a mind like Peter Molyneux or Ken Levine could do interms of interaction. I doesn't matter if the story is fact like this or fiction. It's about the interaction and response and so far games have required very little from us.
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