I believe my feelings can be summed up pretty decently by what happened to my own play-through of this so-called "non-game." I got to the end, aimed at the prisoner, then aimed at any other given point, and fired: and the man still died. A bug? Probably. But it spoke in volumes for me. "Whatever choice I make, it's inconsequential, as long as I'm playing a non-game/game."
I have very conflicting emotions regarding that game. While I'm definitely sure that is exactly what it was meant to trigger, I'm afraid I'm not experiencing what the maker of this here "non-game" wanted me to.
I feel disappointed. I feel cheated. I feel disgusted at the idea that the maker can make a little flash game that requires no input whatsoever to explain one of the greater crises that is happening around the world today. I laugh and piss at his naivity at the belief that as long as he can bring this knowledge to anyone, anywhere through any means, that's going to make a difference. And I feel simply sad that it was a song that drove him to do this. A song, to speak for how many dying people?
Lovely. In a way, this really does symbolize the issue behind the issue far greater than his game ever could. These sort of horrible things happen all over the world, and a majority of them not directly-inflicted by these horrors simply do not care.
I can respect the attempt at drawing people's attention to an issue, but what I can't respect is him doing it for the wrong reasons. You want to contribute? You want to help? Help a charity organization. Donate, or volunteer.
Now, let's just entertain the idea that this was all a psychological test, a means to ascertain your own take upon said difficult issue. In this case, I recommend this game. "YouFindYourselfInARoom". Try it here. It's a really minimalistic game. A non-game, you could say. But one that requires you to think, to process, and to think. It doesn't spoon-feed you anything, but simply offers things you do not want to hear as a reward for your efforts. In the words of the author: "It's a game that slowly realizes that it hates you, and everything you stand for."
I'd like to thank Patrick for bringing this non-game to our attention. While I personally didn't enjoy it's crudeness, it's something different, and definitely worth a good discussion.
I can't speak for others, but I personally don't see where entertainment and cultural edification have to be mutually exclusive. Great dramatic films such as Downfall and Jin-Roh have been tragic and left lasting impressions, but were still entertaining to watch for those inclined to drama. As Pezen said, they don't have to be "fun" in the classical sense, but if something isn't engaging, than the author has lost the audience.