Jeff's "Play your fucking class!" talk in regards to the class system in Evolve got me thinking about games with high skill ceilings. What do you do when a game's design is based on a player's ability to actually be good to fully enjoy an experience? Lots of people have tried the Souls series, but dropped due to their inability or refusal to learn the game's flow.
People like Jeff hate class based games because they force the player to play in a specific way. He's said that he doesn't like Left 4 Dead, Team Fortress 2, and Dota 2 for this reason.
Do games really have to be accessible to be good? Can't they require a high skill ceiling and demand more from the player in order to deliver a truly great experience?
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