@butler said:
Bring back cheat codes.
Game developers forget the medium they work in is totally malleable and we don't always need to strive for realism and accuracy. Sometimes a big head mode or reduced gravity can be fun.
This, prologues before the main menu, microtransactions (but only those which lock out substantial gameplay content, not necessarily "time-saver" or cosmetic items even though it allows portions of the game to be lost to time), the apparent death of AAA local multiplayer, multiplayer-only campaigns, mandated online connections/day-one DLC, the lack of dedicated servers, the stigmatization of cheats and fostering higher yearly expectations of AAA games.
I don't really want blockbuster movies to be interactive anymore, guys, you can tone down the graphical complexity and scope a bit if it means the developers have a decent time making the game and the industry at large is less obsessed with visuals above everything else. Just make the art work with the gameplay mechanics and be scalable and it can be less than 4K or even HD.
I don't want the game to be a complete fucking mess to reassemble into a playable state 10 or more years down the road. We're basically already at the point where preservation of modern games in their entirety is very difficult if not impossible, don't make it impossible for the majority of the offline stuff too. You can also get into a conversation about mandatory updates and revocation of games from online storefronts here, too.
I sometimes enjoy cheats and want to see those return in some sense, for free and hidden within the game, like they used to be. Even cheats in online multiplayer I consider OK to an extent as long as we're talking about an online multiplayer ecosystem where you can run your own server, that way you have alternative options if you're opposed to cheats or need to avoid griefing.
At the same time, I'm the kind of person who grew up between the 5th and 7th console generations where I generally got consoles years after launch and got to see games become more and more sold based on legal technicalities, EULAs and digital access and less based on physical product. I didn't get to play as many games as I wanted back in the 90s (especially then-unfashionably-outdated 80s games) and probably am biased in that I want more games, and development/publishing trends, from that era. (Boy, not all of them, though, as rose-colored glasses tend to be polarized.)
Coincidentally, guess how much time I spent playing PlayStation Underground demo discs? Heh.
+$0.02
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