Hey there Giant Bomb community. I have pondered this question ever since more games made by independent developers seem to be getting stronger representation in today's "mainstream" media, such as Limbo or Fez being promoted through Microsoft's various events. With this newfound attention comes more recognition among the general gaming community as a whole, and as such there are more people voicing their opinions on these indie games. What I have noticed (and no doubt most of you as well) is that there seems to be a rift within the community over whether or not a game is too "pretentious" to be enjoyable. My question is this: what exactly makes a game too "pretentious", and what are some of the ways developers can use in order to avoid being labeled as such?
I understand that video games are trying to explore new methods of interactive storytelling, and thus seeking to have a deeper, more metaphorical meaning as opposed to the typical modern first-person shooter, but where is the line drawn between being "deep" and being "pretentious"? I would love to hear your thoughts and personal experiences on this, as it's something I have struggled with ever since giving Jonathan Blow's Braid a try (and subsequently loving it). Thanks!