Perhaps this is simply something that I have noticed, but many of the security measures put into place by various game companies have been lackluster in preventing the sale of ‘used’ games at locations such as Gamestop here in the U.S.
What do I mean? Many major publishers have been putting in one-time use codes to try and discourage used game sales, “if you buy this game new, you get a free download of this or that.” In theory, people would buy the game, use the code, finish the game and give it to Gamestop; a new customer would be more tempted to buy the game new to get full access to all the features, otherwise they may have to pay something extra on Xbox Live or PSN.
This seems to have some flaws in it. As an example, I recently went to Gamestop to purchase Rock Band 2 on 360, they had a copy, and when we got home, all of the codes for things like downloading new tracks and such were in good shape and ready to go. Thus the whole idea of buying it new to get the whole package was thwarted.
I would guess the majority of people would not utilize these extras if their goal is to beat the game and then trade it in. so trade in buyers are not getting punished.
Do you all think it is good to try and circumvent used game purchases? Do you think it is fair? Or, do you think there could be better ways of circumventing it if you don’t agree with the practice at all?