• 57 results
  • 1
  • 2
#1 Posted by NekuSakuraba (7240 posts) -

Hey guys, I was wondering why there aren't any realistic zombie games that take survival into account? I mean, we all know Left 4 Dead and Dead Rising are about survival but not in a realistic way. I think a zombie game in which you have to gather food, sleep, give yourself medical attention etc would be awesome. There is Project Zomboid but what else is there? If anyone knows please post it! And why do you think these games aren't that common?

Thanks

#2 Posted by GS_Dan (1402 posts) -

Wait, are you after zombie 'realism' (i.e.sticking to Zombie Survival Guide canon etc) or just survival horror meets The Sims?

#3 Posted by PulledaBrad (612 posts) -

You realize zombies arent real, right?

#4 Posted by MaFoLu (1858 posts) -

The reason they aren't that common is probably because it wouldn't have very compelling gameplay.

I'm not saying it's impossible, though, and I would actually be very interested in playing a game like this.

#5 Posted by the_OFFICIAL_jAPanese_teaBAG (4307 posts) -

I would love that especially if it was an RPG like Fallout and you had very limited supplies. 

#6 Posted by NekuSakuraba (7240 posts) -
@the_OFFICIAL_jAPanese_teaBAG
I would love that especially if it was an RPG like Fallout and you had very limited supplies. 
Yeah, for sure.
#7 Edited by Tearhead (2155 posts) -

I understand what you're asking, but the title you used has me laughing so much. It's like you're saying "God dammit! Why do all of these games where re-animated corpses kill people feel so unrealistic?!"

#8 Posted by NekuSakuraba (7240 posts) -
@GS_Dan

Wait, are you after zombie 'realism' (i.e.sticking to Zombie Survival Guide canon etc) or just survival horror meets The Sims?

If you have played project Zomboid you will get what I mean, imagine that but a big budget game and a lot better.
#9 Edited by takua108 (1478 posts) -

Cataclysm is this crazy roguelike-in-progress that aims to do much of this. It presents a world with more than just regular zombies to kill (presumably because that would just get boring), but it's still pretty awesome already.

Here's a link for Windows version downloads.

Here's a description and a story from a reddit thread about the game:

So what is it all about? I have not gotten very far, and my eyes still gleam with learning a new universe, so take what I say with a grain of salt.
The surface world is open, continuous and everyone can use stairs. You've got no item ID minigame to deal with. Inventory management is HUGE though. NPCs are bugged out of the game currently, so it is even more lonely that you'd expect. The world is fully persistent across sessions. The physics are pretty nice (buildings can catch fire) or pretty silly (store water in cardboard boxes). Food is more complex than any roguelike I've seen and you have to sleep. While there is no magic, there does seem to be Spoiler.
The crafting system is superb, and pretty much every item in the game can be broken/used to create something else. For example, I smashed open a floating police robot, took the bits, grabbed a soldering iron from my (character's) basement, headed to the library to learn what to do with the wires and such, and was mauled. Most of my crafting adventures end that way.
I am still figuring out which items are the most important. Backpack, certainly. Hammer and nails are very important. Flashlight seems optional (but useful, mostly in the sewers). A lighter is pretty essential. Molotovs are probably the most cheap/easy/effective weapon in the game. Don't hold one while lighting it, the game will crash. The first day is vastly easier if you find these in your starting house.
The Bay12 thread suggests the next step is to establish a permanent safe house on the edge of town.
I know this is an old post, but I would just like to tell you how frustrating this game can be sometimes. I was on maybe day six. I had constructed a base consisting of two houses, with a six-wide area of pits around it, with the only entrace being the alleyway between the two houses, which was accessible only by climbing over the holes and through the window. I was fairly badly wounded (average health maybe at around 70, man HP at 84) and wanted to look for some bandages or first aid, but it was around 7:50. Sun sets at 8:00 in the game, so I just decided to go to sleep.
At around 4:00 AM, a thunderstorm started, and I saw a message about hearing a noise. It woke me up. I grabbed a flashlight from my dresser and went looking around my two houses for a zombie, thinking that a hoard of them had somehow gotten in through a window I forgot to board up or something. I didn't see anything, so I went back to the other side of my base and went back to sleep. Thirty minutes later (but still night: the sun rises at 6), my room starts filling with smoke. I turn the flashlight on and go into my house's hallway and bam! A corner of my house is on fire! Luckily for me the former occupants of the house had left a fire extinguisher behind, so I grab it and start spraying madly, trying to put out the flames while I keep getting messages about inhaling lungfulls of smoke and coughing.
I thought I could grab all the stuff in the house I was in and run across the alley to my second house, but that house was on fire, too. I'm guessing leaving the piles of dead giant worms in those pits was a bad idea. I don't know if the fire spread from the corpses to the other house or they were just too close together, but that wasn't what was on my mind at the time. I desperately tried to fight the flames, but it was no use. Before long I caught on fire myself and badly injured my legs. My shoes and pants had burnt away as well. So, in absolute agony lungs full of smoke, melting rubber on my badly burned feet, and with the lower half of my charred body completely naked (in a downpour of acidic rain, mind you) I run down the street towards the nearest house.
An interesting part of this game is that if you're seriously injured, even if you heal yourself back to full health, you'll die. You can be moving along doped up on oxycodone and looking almost like a mummy with all your bandages, and your breathing will just stop and you'll die. I thought that's what would happen, but I still held a bit of hope. Since my legs were the worst off (probably around 20hp between them), I thought I might be okay. I might be permanently cripped maybe, with a severe speed reduction, but still alive, at least. As I was running down the street with nothing but a backpack full of oxycodone and a machete, what do I see coming towards me? No, not a zombie. I was skilled enough that I could chop one of those bastard's heads off if I was high on pot and drunk out of my mind. No, it wasn't a zombie. It was a fucking bear. They're fast, but their even faster when you have third-degree burns on your lower half, your high on oxycodone and you've got no shoes. I knew I couldn't fight it and that I couldn't outrun it, so I did the only thing I could thing of: I ran back towards my inferno of a base, towards the pits. I dive into one after another, the bear following me, injuring itself again and again in the pits. Well... it didn't work. The bear was behind me the whole time, and all it took was one swipe to the chest to disembowel me.
God damn that sucked so bad. But it's a hell of a story.

But yeah. The gameplay is very slow and dense (being a traditional roguelike, it's turn-based [not like JRPGs, but like, you press the left arrow key, you move left, and while you're doing that, time passes, other monsters take their "turn," etc.]), and it's somewhat buggy since it's still so early on in development. The wiki isn't even very well fleshed out yet, but it's getting there. It's probably not the best roguelike to start out playing, but it's pretty fun nonetheless.

EDIT: Just in case you're reading this and unfamiliar with roguelikes, I don't want to get you unnecessarily excited in case you're the kind of person who will find the genre boring. Here's a screenshot of me just starting the game out; still interested? :P

Roguelikes, y'all!

If you're still interested, but worried that it'll be impossible to play, don't worry, the game comes with a pretty alright tutorial room thing that teaches you the basics of the game.

#10 Posted by Spoonman671 (4560 posts) -
@PulledaBrad said:

You realize zombies arent real, right?

You'll be one of the first to go.
#11 Posted by takua108 (1478 posts) -

@CaLe: See, I know where you're coming from, "there's no graphics and it's turn-based or something, dumb," but me, I read that story and knew I had to play it immediately :\

#12 Posted by TheUnsavedHero (1255 posts) -

@PulledaBrad said:

You realize zombies arent real, right?

word.

#13 Posted by Landon (4130 posts) -

The closest I can get to helping you is this. It's the Organ Trail, but a zombie apocalypse edition.

#14 Posted by Spoonman671 (4560 posts) -
@TheUnsavedHero said:

@PulledaBrad said:

You realize zombies arent real, right?

word.

And you'll be second.
#15 Posted by Mr_Skeleton (5137 posts) -

Left 4 Dead on realism.

#16 Edited by ShaggE (6334 posts) -
@PulledaBrad said:

You realize zombies arent real, right?

You are a bad man, and you should feel bad for being the bad man that you are.
#17 Posted by BrainSpecialist (554 posts) -

@NekuSakuraba: There are no realistic games. The Giant Bomb crew had this discussion on the Bombcast, no game is 'realistic', unless you really want to play a game where once you die you never, ever get to play that same character again.

Actually, that might be kind of neat.

#18 Posted by MrMatey72 (85 posts) -
@Mr_Skeleton said:

Left 4 Dead on realism.

This.  Done.
#19 Posted by Clonedzero (4091 posts) -

yeah, there isnt really any serious toned slow zombie games out there anymore. its all silly and goofy now which is a shame.
 
i mean you could do tons of stuff with it. hell make it part stealth game, as realistically you'd want to avoid zombies as much as possible rather than fighting them. limited supplies. maybe open world? theres tons you could do to make a great serious toned game with it.
 
i dont really think zombie games are as played out as everyone claims, its the goofy zombie stuff thats played out.

#20 Posted by Yummylee (21263 posts) -

When that CGI trailer came out, I was really thinking Dead Island could be the first.

Online
#21 Posted by crusader8463 (14412 posts) -

I think one of the major things keeping it from happening is the current gen consoles holding everything back. I just don't think they would be powerful enough to pull off that style of game well, because it would rely on huge massive swarms of slow moving zombies on screen. Dead Rising is about as close as we can do now, but for it to be really scary in the way I believe you are thinking of I think it would need to be doubled that. Plus, a game like that would be more about running away from most situations and only involve combat when it's to pick off a handful of lonewolf zombies. It would be great, and I for one hope someone does it some day, but it wouldn't sell to the mass market and a game like that would cost way too much to make with too little of a return.

Online
#22 Posted by Clonedzero (4091 posts) -
@Abyssfull said:
When that CGI trailer came out, I was really thinking Dead Island could be the first.
yeah, im extremely disappointed to see what that game really is.
#23 Posted by wafflez (523 posts) -

Like Oregon Trail meets L4D. I could see it happening. But I'd imagine it would be hard to balance the 'realism' aspect and keeping it fun to play.

#24 Posted by Dylabaloo (1549 posts) -

If a developer could create an emotionally immersive story with scary zombies instead of the current ones in Left for Dead, Dead Rising and Nazi Zombies; the name "Nazi Zombies" is a perfect summation of what they have become; a joke. You can tell from the initial Dead Island trailer that people defiantly want it.

#25 Edited by themangalist (1717 posts) -

Survival Crisis Z is the closest game that gave me that sense of dread and survival in a city of undead and armed gangs. Amazing freeware game, but not sure if Windows 7 can run it.

#26 Posted by NTM (7266 posts) -
@PulledaBrad: You may be sarcastic, but I think he means plausible. 
#27 Posted by Marz (5642 posts) -
#28 Posted by dudeglove (7688 posts) -

@NekuSakuraba said:

Hey guys, I was wondering why there aren't any realistic zombie games that take survival into account? I mean, we all know Left 4 Dead and Dead Rising are about survival but not in a realistic way. I think a zombie game in which you have to gather food, sleep, give yourself medical attention etc would be awesome. There is Project Zomboid but what else is there? If anyone knows please post it! And why do you think these games aren't that common? Thanks

Because degenerate COD:BLOPs morons don't want to waste their time with health/item management or actually think about survival.

Online
#29 Posted by Tsoglani (583 posts) -
@Clonedzero said:
@Abyssfull said:
When that CGI trailer came out, I was really thinking Dead Island could be the first.
yeah, im extremely disappointed to see what that game really is.
Same here: the trailers were awesome and made it look like it may have been that 'realistic' zombie game many of us seem to want.
#30 Posted by emergency (1193 posts) -

@crusader8463 said:

I think one of the major things keeping it from happening is the current gen consoles holding everything back. I just don't think they would be powerful enough to pull off that style of game well, because it would rely on huge massive swarms of slow moving zombies on screen. Dead Rising is about as close as we can do now, but for it to be really scary in the way I believe you are thinking of I think it would need to be doubled that. Plus, a game like that would be more about running away from most situations and only involve combat when it's to pick off a handful of lonewolf zombies. It would be great, and I for one hope someone does it some day, but it wouldn't sell to the mass market and a game like that would cost way too much to make with too little of a return.

Your argument is pretty much invalid about console power holding it back when you mention Dead Rising? As you mentioned it has like 200-300 zombies on screen at once?

#31 Posted by crusader8463 (14412 posts) -
@emergency said:

@crusader8463 said:

I think one of the major things keeping it from happening is the current gen consoles holding everything back. I just don't think they would be powerful enough to pull off that style of game well, because it would rely on huge massive swarms of slow moving zombies on screen. Dead Rising is about as close as we can do now, but for it to be really scary in the way I believe you are thinking of I think it would need to be doubled that. Plus, a game like that would be more about running away from most situations and only involve combat when it's to pick off a handful of lonewolf zombies. It would be great, and I for one hope someone does it some day, but it wouldn't sell to the mass market and a game like that would cost way too much to make with too little of a return.

Your argument is pretty much invalid about console power holding it back when you mention Dead Rising? As you mentioned it has like 200-300 zombies on screen at once?

As I have already explained why, no. Dead Rising has a fuck ton of empty space. To have a really overwhelming sense of dread, that is crucial to the slow zombie terror, I feel that you would need double that. Dead Rising is just a mindless comedy about killing zombies in "cool" ways, so they are spread out and easy to pick off because the game isn't supposed to be hard or scary.
Online
#32 Posted by iam3green (14390 posts) -
@MrMatey72 said:
@Mr_Skeleton said:

Left 4 Dead on realism.

This.  Done.
i also, was going to say this.
#33 Posted by emergency (1193 posts) -

@crusader8463 said:

@emergency said:

@crusader8463 said:

I think one of the major things keeping it from happening is the current gen consoles holding everything back. I just don't think they would be powerful enough to pull off that style of game well, because it would rely on huge massive swarms of slow moving zombies on screen. Dead Rising is about as close as we can do now, but for it to be really scary in the way I believe you are thinking of I think it would need to be doubled that. Plus, a game like that would be more about running away from most situations and only involve combat when it's to pick off a handful of lonewolf zombies. It would be great, and I for one hope someone does it some day, but it wouldn't sell to the mass market and a game like that would cost way too much to make with too little of a return.

Your argument is pretty much invalid about console power holding it back when you mention Dead Rising? As you mentioned it has like 200-300 zombies on screen at once?

As I have already explained why, no. Dead Rising has a fuck ton of empty space. To have a really overwhelming sense of dread, that is crucial to the slow zombie terror, I feel that you would need double that. Dead Rising is just a mindless comedy about killing zombies in "cool" ways, so they are spread out and easy to pick off because the game isn't supposed to be hard or scary.

I'm not saying that Dead Rising is that atmospheric game, however the amount of zombies on screen is surely adequate. There are definately times when there isn't really a tonne of space, and if there was even less space it would be ridiculous cause that whole way would just be implausible. (Whether you think that would be a good idea or not, for a game it's not very good level design). Anyway, dead rising zombies are very slow, not just in how they walk but how long it takes for them to react. All it would take is for them to be faster at catching on you are running at them, they could swarm to you unlike dead rising zombies that generally stand around and also would be more effective at lunging at you. I played some dead rising 2 today and the amount of times they would try and get me and miss was so very high, it was almost their for visual purposes they never would react fast enough to get me. So, I don't think consoles really are the factor.

#34 Posted by Mikemcn (6955 posts) -

As you pointed out, Project Zomboid is the best you'll do, I quite like it though.

#35 Posted by voltronadactylsaurusrex (69 posts) -

I would say the S.T.A.L.K.E.R. games on the hardest difficulty. Even on normal it could be considered a realistic zombie game sort of.

#36 Posted by MooseyMcMan (10479 posts) -
@Tearhead said:

I understand what you're asking, but the title you used has me laughing so much. It's like you're saying "God dammit! Why do all of these games where re-animated corpses kill people feel so unrealistic?!"

To be fair, most zombies these days aren't re-animated corpses, just regular people who catch a zombie virus. In games I mean. 
#37 Posted by Deathmachine117 (377 posts) -

The Left 4 Dead on realism I dont think the OP is after. L4D is pretty fast paced and I gather he wants something a bit slower. Item management, ammo shortages etc.

#38 Posted by voltronadactylsaurusrex (69 posts) -

He is literally describing the STALKER games just about lol.

#39 Posted by ajamafalous (11850 posts) -

@PulledaBrad said:

You realize zombies arent real, right?

#40 Posted by razorzxz (180 posts) -
#41 Posted by Branthog (7342 posts) -

Because, L4D has been popular, so everyone is busy ripping that idea instead of being original. As soon as someone successfully does a zombie game that isn't "four people shooting their way from point A to point B", there will be fifty iterations on that within four years, too.

#42 Posted by Willin (1279 posts) -
#43 Posted by mneligan (1 posts) -

im with you man i would love a realistic game where i have to search for food and fight of bandits and deal with hunger and thurst and the dead pounding on my house and taking shifts sleeping i mean if you HAVE to search for food and ration and stuff i mean that would make for good gameplay kinda a mix of dead island with leveling and amazing kills and stuff but add food and survival stuff into it i mean it breaks the experience when i have to eat but my charecter doesnt even have to drink water kinda blows

#44 Posted by Masin (131 posts) -

@NekuSakuraba: I don't know if you are still looking for a realistic zombie game. But I believe I have found the most realistic one out right now. Dayz mod for Arma 2. You have to eat, drink, and survive. There are no guns blazing or clearing out of cities. It is about survival. Be careful, if you get hit, you will bleed out unless you bandage yourself up and don't break a bone, otherwise you will crawl and the zombies will easily get you. you'll find yourself avoiding cities and towns like the plague (ha! get it?). I stick to the countryside, myself. Not a lot of zombies and the ones I do run across I can kill without attracting attention. I hate firing my gun, because you never know who is going to hear it. Oh, I didn't mention the bandits? Other players in the game can be complete assholes, and will be complete assholes when it comes to this game. Just like real survival, its every man for himself, if you happen to run across another player, you might want to shoot him before he shoots you. Oh yeah, don't die. You won't respawn. Ever. That character is forever dead. You have to reconnect with a new character, starting all the way back at square one. hopefully this is what you want. Let me know what you think

#45 Edited by Beaudacious (926 posts) -

How have you fools not mentioned DayZ yet? Its been on every gaming pc site for the last 2 months, and Arma 2 is the topseller on steam now for a whole month due to DayZ.

http://www.dayzmod.com/

#46 Posted by Tamaster92 (271 posts) -

I think the obvious and best answer here is the DayZ mod.

#47 Posted by Danteveli (1160 posts) -

maybe because it would be stupid. you would have to change your pants all the time

#48 Posted by Canteu (2821 posts) -

@Beaudacious said:

How have you fools not mentioned DayZ yet?

Probably because this thread is 9 months old.

#49 Posted by ZeForgotten (10397 posts) -
@Canteu said:

@Beaudacious said:

How have you fools not mentioned DayZ yet?

Probably because this thread is 9 months old.

That also explains why everyone mentions Left 4 Dead games. 
Still haven't seen a single Zombie in one of those
#50 Posted by TheHT (10890 posts) -

@ZeForgotten said:

@Canteu said:

@Beaudacious said:

How have you fools not mentioned DayZ yet?

Probably because this thread is 9 months old.

That also explains why everyone mentions Left 4 Dead games. Still haven't seen a single Zombie in one of those

Oh, are "infected" not zombie enough for you?

:P