In general I think it's long been a mistake that games receive static scores. Since the 80s the truth of non-console games has been that they are not static. They can be patched and changed, and, as we see more and more these days, their servers can crash and burn. Games can get better, and worse. Why shouldn't the review reflect that? As long as version history is expressed this is clearly the way to go.
Now that consoles are open to Expansion Packs and patching like the PC it's not hard to imagine that many review sites will start to incorporate a Post-Review Lean, where they can adjust score for network stability and other updates that may have landed (or features that were removed). I also think DLC should figure here but that's another topic.
One problem is the manpower required to be consistent about such a system. Should outlets re-review all the games they review? Or is it OK to focus on the popular ones? I noticed on Polygon (not dissing them but it's relevant) that they've changed the score for SimCity many times. However, a patch was also recently released for Aliens Colonial Marines. Should this be reflected in the review? How serious does the patch or networking issue or feature update/decrease need to be to affect a change in the score?
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