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#1 Edited by FluxWaveZ (19307 posts) -
From Eurogamer:

Two former Bondi staffers, speaking to Eurogamer sister site Gamesindustry.biz under condition of anonymity, claim Rockstar's relationship with Team Bondi reached such a low point during the course of the creation of 1940s crime adventure L.A. Noire that it now has "disdain" for the Australian developer.

As a result, Rockstar will not publish Team Bondi's next game, the former staff members claimed.

The explosive comments follow last month's allegations over brutal working conditions at the Australian developer, and in particular L.A. Noire writer and director Brendan McNamara's controversial management style.

"I've heard a lot about Rockstar's disdain for Team Bondi, and it has been made quite clear that they will not publish Team Bondi's next game," a source said.

"Team Bondi are trying to find another publisher for their next title, but the relationship with Rockstar has been badly damaged - Brendan treats L.A. Noire like a success due to his vision but I think Rockstar are the ones who saved the project. They continued to sink money into L.A. Noire, and their marketing was fantastic. Without their continued support, Team Bondi would have gone under several years ago."

The International Game Developers Association is investigating Team Bondi following last month's revelations.

Developers were reportedly asked to work 110-hour weeks during crunch periods, often without overtime pay. Studio boss Brendan McNamara was accused of being abusive to staff, while 130 developers have complained of being left off the game's credits.

Continued GI's sources: "Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management.

"At a lower level, Rockstar also pitched in with programmers, animators, artists, QA, etc. Part of the conflict between Team Bondi and Rockstar was due to Rockstar's frustration with Team Bondi's direction, and eventually Team Bondi's management in turn resented Rockstar for taking lots of creative control.

"It's also worth pointing out that Rockstar used to be very keen on making Team Bondi something like 'Rockstar Sydney' - the more they worked with Team Bondi management, the more they came to understand that this was a terrible idea."

Emails sent by McNamara and other Team Bondi managers to the development team, revealed today, expose the true nature of the troubled relationship between the two companies.

So basically, Rockstar hates Team Bondi because their management was abysmal and Team Bondi began to despise Rockstar because, as a result of their terrible management, Rockstar needed to assume more and more creative control over the project. Rockstar owns the L.A. Noire IP, by the way, so without Rockstar's cooperation, Team Bondi's next game is unable to be a sequel (or prequel).
 
I give a sarcastic "Good Luck" towards Team Bondi to find another publisher because with all of the bad press the company has been getting recently combined with the fact that they have a "special" way to manage their team, making for a long development cycle among other negatives, I'm interested in seeing if they'll crash and burn or not. 
 
[I originally saw this on NeoGAF] 
 
There's more info at the original source: gameindustry.biz. One interesting part about the game's open world: 

"We barely had any animators for such a long time, it was crazy. People have mentioned how the open world in L.A. Noire is wasted because the world is so boring. The reason was because no animators wanted to work at Team Bondi. There was no Lead Animator from January 2008 until the end of the game, and for large parts of production we only had one animator working on gameplay animations (any others were doing cinematic animations). This meant that there was no way to add life to the world. It's a perfect example of why staff retention is important, was ignored by the leads at Team Bondi, and the game suffered for it."

#2 Edited by AhmadMetallic (18955 posts) -

That's great news. L.A. Noire was a good game, but that stiff dry gameplay is not what i look for in Rockstar games 
 I'm glad LA Noire 2 won't have the R* logo on the box, lets let it die 
 
 
Edit: Oh right.. R* own the rights to the game. well, nuts

#3 Posted by iAmJohn (6108 posts) -

@FluxWaveZ said:

I'm interested in seeing if they'll crash and burn or not.

They undoubtedly will.

#4 Posted by Zimbo (875 posts) -

-Rockstar also made a huge contribution to the development; their producers were increasingly influential over the last two years of the game's development, and overruled many of the insane decisions made by Team Bondi management.
 
  I think this was quite clear. The game certainly adopted many of the features, controls and just the overall feel of Rockstars other open world games. Its a shame that Team Bondi has such bad management. They seem like a skilled studio.

#5 Posted by iAmJohn (6108 posts) -

@Ahmad_Metallic said:

That's great news. L.A. Noire was a good game, but that stiff dry gameplay is not what i look for in Rockstar games I'm glad LA Noire 2 won't have the R* logo on the box, lets let it die

Someone didn't read the thread... and also has very strange opinions on what a Rockstar game "needs" to be.

#6 Posted by Snipzor (3317 posts) -

Considering Team Bondi's outrageously awful reputation, I doubt they'd last much longer. How long did it take for them to get a lead animator again?

#7 Edited by FluxWaveZ (19307 posts) -
@Ahmad_Metallic said:

I'm glad LA Noire 2 won't have the R* logo on the box, lets let it die

Actually, if it ever exists, it most definitely will since R* owns the rights... Unless you were implying that they should just never make another one. But hey, with it being solely a R* joint and not a Team Bondi one they could make so many improvements to the first title.
#8 Posted by Flabbergastrate (274 posts) -

Considering Rockstar probably got the most useful thing out of them (the face-camera tech), and Team Bondi was horribly managed, I can't see Rockstar being anything but happy dumping what is by now a toxic asset.

#9 Posted by ZedNotZee (18 posts) -

I'm sure as long as they get to take the face mapping tech with them, that they will get the pick of any publisher out there.

#10 Edited by Sooty (8082 posts) -
@Ahmad_Metallic said:

but that stiff dry gameplay is not what i look for in Rockstar games

Red Dead Redemption and GTA IV were both pretty stiff though and L.A. Noire played much the same when it came to the shooting/movement.
 
Old GTA games were a bit too loose, GTA IV was too stiff. They need a middle ground like Infamous or Just Cause 2, they control well.
#11 Posted by phish09 (1109 posts) -

Meh...that's all hearsay.  I'll believe it when Rockstar formally announces that they are parting ways with a studio that just made them a shitload of money.

#12 Edited by AhmadMetallic (18955 posts) -
@iAmJohn said:

@Ahmad_Metallic said:

That's great news. L.A. Noire was a good game, but that stiff dry gameplay is not what i look for in Rockstar games I'm glad LA Noire 2 won't have the R* logo on the box, lets let it die

Someone didn't read the thread... 

guilty! i'll read it now :3  
 

@Ygg

said:

@Ahmad_Metallic said:

but that stiff dry gameplay is not what i look for in Rockstar games

Red Dead Redemption and GTA IV were both pretty stiff though and L.A. Noire played much the same when it came to the shooting/movement.  
oooo....kayyy.....i'll just.... ummm... 
*backs out of the frame slowly*
#13 Posted by FluxWaveZ (19307 posts) -
@phish09 said:

Meh...that's all hearsay.  I'll believe it when Rockstar formally announces that they are parting ways with a studio that just made them a shitload of money.

Actually, from the article, it seems maintaining Team Bondi cost them a lot of money. The sales from L.A. Noire most definitely come from the R* logo on the box and not from Team Bondi branding. Plus, the game wasn't even as successful as RDR.
#14 Posted by Dylabaloo (1549 posts) -

Hopefully Rockstar decides to create an L.A Noire 2 in house and some Team Bondi folk jump ship to Rockstar, however Australia is a long way from any other Rockstar Studio. Either way best of luck to all those people who put hard work into making L.A Noire

#15 Posted by MariachiMacabre (7048 posts) -
@Ygg
@Ahmad_Metallic said:

but that stiff dry gameplay is not what i look for in Rockstar games

Red Dead Redemption and GTA IV were both pretty stiff though and L.A. Noire played much the same when it came to the shooting/movement.
 
Old GTA games were a bit too loose, GTA IV was too stiff. They need a middle ground like Infamous or Just Cause 2, they control well.
Infamous is a prime example of how an open world game should actually feel open world. Fantastic controls.
#16 Posted by coakroach (2488 posts) -

Wow Team Bondi is getting eviscerated, I was hoping L.A. Noire's success would help the development scene in Australia.

#17 Posted by Subjugation (4718 posts) -

Karma win. Let that be a lesson to them.

#18 Posted by NekuSakuraba (7240 posts) -

What did Team Bondi do wrong besides make an amazing game?

#19 Posted by iAmJohn (6108 posts) -

@NekuSakuraba said:

What did Team Bondi do wrong besides make an amazing game?

Did you not read the story IGN Australia posted last week, or the OP? It's no secret that LA Noire's development was a complete shit show and that Brendan McNamara is kind of a tool.

#20 Posted by NekuSakuraba (7240 posts) -

@iAmJohn said:

@NekuSakuraba said:

What did Team Bondi do wrong besides make an amazing game?

Did you not read the story IGN Australia posted last week, or the OP? It's no secret that LA Noire's development was a complete shit show and that Brendan McNamara is kind of a tool.

I read the OP but not the IGN article, do you have a link?

#21 Posted by FluxWaveZ (19307 posts) -
#22 Posted by iAmJohn (6108 posts) -

@NekuSakuraba said:

@iAmJohn said:

@NekuSakuraba said:

What did Team Bondi do wrong besides make an amazing game?

Did you not read the story IGN Australia posted last week, or the OP? It's no secret that LA Noire's development was a complete shit show and that Brendan McNamara is kind of a tool.

I read the OP but not the IGN article, do you have a link?

http://ps3.ign.com/articles/117/1178844p1.html

http://t.co/eF9O0Sm is also an excellent article, but you need to register to read it.

#23 Posted by buzz_killington (3532 posts) -

This is not a fact. It's just speculation on part of former employees. Sam Houser, one of the presidents at Rockstar, recently gave an interview basically saying Team Bondi's style was right up their alley.

#24 Posted by FluxWaveZ (19307 posts) -
@buzz_killington said:
This is not a fact. It's just speculation on part of former employees. Sam Houser, one of the presidents at Rockstar, recently gave an interview basically saying Team Bondi's style was right up their alley.
Do you have a link?
#25 Posted by iAmJohn (6108 posts) -

@buzz_killington said:

This is not a fact. It's just speculation on part of former employees. Sam Houser, one of the presidents at Rockstar, recently gave an interview basically saying Team Bondi's style was right up their alley.

Define recently. Something tells me that if you're the head of a company who has just spent hundreds of millions of dollars on developing a game, you're not going to talk shit about it or its creator while you're trying to sell copies. Really, what's more believable here: the corporate mouthpiece, or the numerous instances of people reportedly close to the project who have been coming out for months saying that developing the game was a nightmare thanks in no part to Team Bondi management and that Rockstar was assigning teams like Leeds and North to help make side-missions and populate the world with shit because Team Bondi didn't do it?

Or, to put it another way: why are you so quick to defend them here?

#26 Posted by buzz_killington (3532 posts) -
@FluxWaveZ said:
@buzz_killington said:
This is not a fact. It's just speculation on part of former employees. Sam Houser, one of the presidents at Rockstar, recently gave an interview basically saying Team Bondi's style was right up their alley.
Do you have a link?
Quote from the IGN article, in context of the practices employed at Team Bondi:

  Rockstar's Sam Houser, he told us, can also make the same requests of his teams. "I've been doing it for a long time," he continued, "and it seems to have worked so far for me."

#27 Posted by Yanngc33 (4496 posts) -

@Snipzor said:

Considering Team Bondi's outrageously awful reputation, I doubt they'd last much longer. How long did it take for them to get a lead animator again?

I don't think that Bondi will outright die, I think that whomever owns them should replace the douchebag they have as boss (forgot his name, the bald guy)

#28 Edited by iAmJohn (6108 posts) -

@buzz_killington: Uh... that's McNamara saying that the Housers run Rockstar that way so it's fine for him to run Team Bondi that way.

@Yanngc33 said:

@Snipzor said:

Considering Team Bondi's outrageously awful reputation, I doubt they'd last much longer. How long did it take for them to get a lead animator again?

I don't think that Bondi will outright die, I think that whomever owns them should replace the douchebag they have as boss (forgot his name, the bald guy)

The bald guy owns them.

#29 Posted by FluxWaveZ (19307 posts) -
@buzz_killington said: 
Quote from the IGN article, in context of the practices employed at Team Bondi:

  Rockstar's Sam Houser, he told us, can also make the same requests of his teams. "I've been doing it for a long time," he continued, "and it seems to have worked so far for me."

Dude, I think you better read that article again and actually determine who's the one talking here (hint: It's not Sam Houser).
#30 Posted by buzz_killington (3532 posts) -
@FluxWaveZ: Upon further investigation, you are right. I misread the thing.
#31 Posted by iAmJohn (6108 posts) -

What, do I just not fucking exist or something? >:(

#32 Posted by FluxWaveZ (19307 posts) -
@iAmJohn said:

What, do I just not fucking exist or something? >:(

Ha.
#33 Posted by bybeach (4724 posts) -

Too bad, I found LA Noire to be worth it's money. Rockstar has had it's critics, but especially since they own the IP, I wish they could buy Team Bondi and make some assholes dissapear. But hen overall I am one of them union loving pro-labor guys. People forget...

#34 Posted by sirdesmond (1234 posts) -

@FluxWaveZ said:

I give a sarcastic "Good Luck" towards Team Bondi to find another publisher because with all of the bad press the company has been getting recently combined with the fact that they have a "special" way to manage their team, making for a long development cycle among other negatives, I'm interested in seeing if they'll crash and burn or not.

This is pretty much my opinion on the entire manner. The head guy over at Bondi seems like a tool that needs to learn a lesson. I am interested to see how this will affect the future of L.A. Noire as a franchise (which I'm sure Rockstar is planning).

#35 Posted by DoNotBanMe (45 posts) -

good i wanna see this development team go down the shitter

#36 Posted by iam3green (14390 posts) -

well that sucks. the game looks great, i watched my friend play it all the time. some places employment is horrible sometimes.

#37 Posted by SomeJerk (3138 posts) -

Good, games with uncomfortably poor replay-value do not fit the RockStar label, and I'm the kind of guy who put months of playtime into GTA4.

#38 Posted by Slaker117 (4835 posts) -

LA Noire's development woes have certainly been interesting. I'm really curious as to what the game would have looked like if Rockstar had not stepped in.

#39 Posted by FireBurger (1479 posts) -

I'm not upset by this. While Bondi had some good ideas (the face tech), the game just did nothing for me. I would only be interested in another Noire if R* revamped it seriously.

#40 Posted by Hizang (8534 posts) -

I don't want L.A. Noire 2 same as I don't want Heavy Rain 2, so I am not saddend by this news.

#41 Posted by Portis (1285 posts) -

Oh shit, I never realized that Rockstar owned the L.A. Noire IP. I always thought Team Bondi did.

#42 Posted by 234r2we232 (3181 posts) -
@Ahmad_Metallic said:
That's great news. L.A. Noire was a good game, but that stiff dry gameplay is not what i look for in Rockstar games 
Sarcasm?
#43 Posted by Aetheldod (3509 posts) -

Deeply disliked La Noir , wonder if the game flaws were caused by all this  , and if it did exactly what parts were contested , but probably we will never know. By the way GTAIV and Red Dead Redemption are awesome games , you people are crazy I say

#44 Posted by Napalm (9020 posts) -

I like how nobody payed attention to any of this when the game came out and now everybody wants to act like they give a shit.

#45 Posted by chrissedoff (2075 posts) -
@Hizang said:
I don't want L.A. Noire 2 same as I don't want Heavy Rain 2, so I am not saddend by this news.
that's a low blow. l.a. noire was a lot more interesting the piece of shit that is heavy rain
#46 Posted by FluxWaveZ (19307 posts) -
@Napalm said:
I like how nobody payed attention to any of this when the game came out and now everybody wants to act like they give a shit.
What are you talking about? This all started with the IGN exposé and that's when people started "giving a shit". It's not as if we knew a ton about this even before that article was posted.
#47 Posted by Guided_By_Tigers (8061 posts) -

Serves Team Bondi right.

#48 Posted by Hizang (8534 posts) -
@chrissedoff
@Hizang said:
I don't want L.A. Noire 2 same as I don't want Heavy Rain 2, so I am not saddend by this news.
that's a low blow. l.a. noire was a lot more interesting the piece of shit that is heavy rain
I enjoyed Heavy Rain more than L.A. Noire..
#49 Posted by phantomzxro (1565 posts) -
@Ygg said:
@Ahmad_Metallic said:

but that stiff dry gameplay is not what i look for in Rockstar games

Red Dead Redemption and GTA IV were both pretty stiff though and L.A. Noire played much the same when it came to the shooting/movement.  Old GTA games were a bit too loose, GTA IV was too stiff. They need a middle ground like Infamous or Just Cause 2, they control well.

I beg to differ i think each game still had it problems but red dead felt the best in my mind as a third person shooter made by rockstar. LA Noire shares many of the same controls tech that other rockstar games but it was by far not the focus and it shows. Not even having a clear and easy way to pull out your gun or putting it away shows this. It pretty weird randomly picking up guns and then just dropping them when you change your gun. the cover system was the worst out of all recent rockstar games. People don't react to where you shoot them and you can't shoot someone and take him down alive which seemed very weird to me. Again i understand the focus was not on combat so i don't knock LA noire to harshly for it but the other rockstar games did control steps better in terms of combat.
#50 Posted by leebmx (2215 posts) -
@NekuSakuraba said:

@iAmJohn said:

@NekuSakuraba said:

What did Team Bondi do wrong besides make an amazing game?

Did you not read the story IGN Australia posted last week, or the OP? It's no secret that LA Noire's development was a complete shit show and that Brendan McNamara is kind of a tool.

I read the OP but not the IGN article, do you have a link?

Try this: http://www.gamesindustry.biz/articles/2011-07-05-revealed-the-internal-emails-that-provoked-whistle-blowing-at-team-bondi-blog-entry?page=1