Hm, I'd have to think long and hard about actual favorites, especially since I don't have hour-counts for many of the games I played, but some excellent short games off the top of my head would be:
Rock of Ages (!) - campaign took me about 4 or 5 hours and it's glorious
Trine and Trine 2 - each one pushes just about 10 hours but I experimented quite a bit
Gunpoint - Steam says 8 hours = my slow initial run & a quick second one with my brother
Botanicula - this kind of represents what a modern point & click should be; 4 hours short and very sweet
Alan Wake's American Nightmare - 8 hours with some arena runs on top of the campaign
The Stanley Parable - just short of 10 hours but that includes me hunting for everything, including THE MOST SERIOUS ROOM of them all
Of course none of these ever sold for 60 bucks. Some fantastic "short" games like Hotline Miami, Papers, Please, Bastion, Transistor etc. took me a lot longer because of great replayability.
And then there's SpecOps: The Line. It does everything it needs to for the narrative in under 10 hours and being any longer would probably really hurt the game. But I'm not sure if I would've liked it as much as I do had I payed anything close to the initial full price.
So, preliminary favorite after that brainstorm would be Rock of Ages but that experience is still really fresh for me. Short games are cool. Maybe even neccessary to advance the medium. I can't imagine many situations where they should exceed prices in the €15-30 range though. Not that it's impossible.
My secret favorite "short game" is that next TOME, Ziggurat, Abyss Odyssey, LUFTRAUSERS, Tetris run or just the next round of SolForge.
Edit - @jadegl: Ah, yes. Little Inferno is a pretty good call. I'm not entirely sure if I'd personally put it up there with my other examples but it certainly is a good, very short game. That ending does a lot.
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