Although we're close, we're still not quite there yet with photorealism in games. There are certainly technical hurdles, but there are also aspects of game graphics that can be slightly modified which would make the game look significantly better without raising the hardware requirements.
For me, the most significant such change would be the texturing of wood (and wood planks to be specific). Although developers have mastered water and are making headway with foliage and weather, the texturing of wood in plank form hasn't changed for nearly a decade. When you look at a piece of wood in real life, it's bumpy, coarse, and has several imperfections. When you look at wood in a video game, it's perfectly smooth with very little imperfections, or characteristics at all for that matter.
Whenever I'm immersed in a beautiful looking outdoor environment, it's always the wood that takes me out of it. By changing that aspect alone, graphics in general for games would be significantly improved for me.
Compare with what wood looks like in real life (and for good measure, compare the relative quality of the foliage in both pics):
Simple use of better textures for wood would fix this issue (and texture quality doesn't take a big toll on the machine as most benchmarks will tell you).
For you, what is the most important change that should be implemented in current graphical design that would make the greatest impact on realism without significantly affecting hardware requirements?
Log in to comment