Dullness.. I tried Fallout 3 many times and I still cant get into it because of this problem.
Most of the time the reasons why I stop playing games are:
1. Bad voice acting. - If just one of the voice actors seem off or annoying I'll stop playing the game.
2. Control issues - Sometimes the controls just don't "feel" right, no mater what settings I go though.
Yeah this. But I'm gonna generalize it a bit further and say "mouse movement effects" since there seem to be more and more different ways piling up to completely destroy any semblance of 1:1 input ratio in games. Acceleration, deceleration, dampening, normalization, smoothing, side-effects of v-sync, auto aim, etc...
" Mouse acceleration. "
That shit just ruins gaming with a mouse way too often. I blame analog sticks and bad port jobs.
edit: I also hate feather light ragdolls. The way the bodies flop around all over the place in Dead Space and APB when you step over them is awful. GTA4 had the best ragdolls ever, and I'm not even talking about the use of euphoria. (also the best vehicle handling in any open world game ever -- except for bikes which were fixed in the episodes)
Yeah this. But I'm gonna generalize it a bit further and say "mouse movement effects" since there seem to be more and more different ways piling up to completely destroy any semblance of 1:1 input ratio in games. Acceleration, deceleration, dampening, normalization, smoothing, side-effects of v-sync, auto aim, etc... That shit just ruins gaming with a mouse way too often. I blame analog sticks and bad port jobs.
I've found that the solution to this is replacing the mouse and keyboard for certain games (esp. any console ports) with the Xbox 360 controller.
Also using a controller in JC2 sucks for some reason. Turning around to shoot at something behind you requires a high sensitivity. High sensitivity makes it hard to get headshots.
So I go back to the keyboard and mouse.
Which brings up another thing that makes games difficult to play: Controls that are always default, like in Just Cause 2 where changing the "use" key doesn't change the key for other actions. This is a bit of pain for an ESDF asshole like me.
I also used to use ESDF for a few months, but now I use a G13 gameboard with re-programmable keys. It even has a thumbstick on it, which is the main reason I like to use a controller with my mouse, but the stick feels poor and I end up ignoring it most of the time.
"I clicked on this thread with this exact problem in mind, only to see that it is actually the topic of your post. I am 100% with you! Occasionally I will just deal with it, but I often outright skip shooters if they use R2 instead of R1 for the fire button. To me, it's an obvious sign that the developer did not even consider how to make a game for the PS3, and only cranked out port of a 360 game. Do developers just not own PS3s? This is something that is so obvious and so easy to fix that it genuinely offends me when it's overlooked.
Personally I never really gotten into Bioshock though I have owned it twice, once on Xbox 360 and currently on PS3, I have never gotten into the characters, story or atmosphere. When I originally played it on Xbox 360 what ruined it for me was the gunplay which I, personally, felt didnt have a good feel to it and seemed to make up most of the 'gameplay' (although I know the story is what people remember) so I didnt enjoy playing the game. I ended up trading in the game but remembering all the praise that was given to it, and still is, I decided to rebuy it when I saw the Ps3 version going for cheap. Im trying to play more of the game to get to the twist that people keep saying exists, and im actually looking forward to that moment, but what is ruining it for me even more than the weak-feeling gunplay is that I have to use the "R2" button to fire. This is a relatively small flaw but I dont enjoy using "R2" to fire, in general I dont like using the button but it has its uses but for me firing a gun is not one of those uses.
So for me using R2 to fire in Bioshock, or in fact any PS3 game, is making it really hard for me to enjoy playing the game (I wish I had the option of using R1).
What small flaw's have ruined, or perhaps just seriously dulled, a game for you?"
I don't know how to describe it well, but it's a flaw with shadows in many gamesI've played once I've switched to HD. It's like an MS paint spray being taken to all the edges of the shadows, really ruins grahpics for me despite being seemingly a non-issue.
Also driving games that force you to hold triggers to accelerate, all of my hand starts to hurt after a while.
" the dumb split screen thing in RE5. ruined the split screen :/ "if they had split the screen in a horizontal, even manner, wouldn't that ruin the aspect ratio? i'm positive they offset those small boxes in order to maintain two wide-screen images.
Low field of view in a pc shooter. It seems like im zoomed in all the time.
Operation flashpoint :dragon rising had the lowest fov ever, I think it was around 55. Im not a pro game developer or anything but Im pretty sure its easy for developers to fix the crappy fov, they are probably lazy or just don't play their games.
It's a tie between cheap deaths and the introduction of useless jargon without a decent explanation (no, I don't know what the fuck an aer krene is, thank you very much)
Also, for Too Human- I get it. I died. Now stop taking 2 minutes of my time just to let me respawn in the same place; I'm just gonna die 2 seconds later.
For anyone who got which game I was referring to earlier, you get a cookie!
" Not being able to map my buttons. I remember Batman Arkham Asylum required an xbox controller if you wanted to use a gamepad. Also i believe beyond good and evil had that problem. I hate that kind of stuff. "This is my biggest issues with games today. Almost every previous gen game had fully mappable buttons, but yet now games limit you to just sensitivity and X/Y-axis toggles. I was born with only a partially formed right hand, so when games put all the important controls on the right shoulder buttons with no option to change it, it just leaves me baffled and frustrated. I'm looking at you Shadow Complex and every shooting game! Is it really that technically challenging to make this possible on current gen games?
Generally any FPS with crappy gun models causes me to like that game a lot less. E.G Bad Company 2. Looking at some of the gun models DICE shat out(two weeks before the game went gold) causes me physical pain. THAT is an m4!? It looks like a 2x4 painted black! How did this make it into the game!? Gah! I can't even use that gun now. Hire some new 3d modelers or something, DICE. Goddamn.
New Game being the default even when you've got a save so if you're button tapping while it loads - boom. Asking what device to load from every time you play. Also really agree with bad interfaces / menus. If you want your menu to zoom then let me move the choices while you're zooming. Over zealous "OK - No" confirmations when you've had to already take 2 or 3 steps to get to the option.
Unskippable Cutscenes before a fight where you will die multiple times. The second Prince of Persia after the chariot crashes and the last boss on Splosion Man on hardcore... go away.
" @AlwaysAngry said:If I can nitpick for a moment, that's not a "small flaw", that's a major issue with the game right there." Bad graphics. "lol For me it's a short single player campaign that gives you no reason to play through more than once. "
When has that ever happened? I'm not being a dick, I'm genuinely curious, that seems like a colossal fuckup on the part of the developer.
" Not being able to see the gun in an FPS. "
This. The controls need to "feel right". If it can't be done, write a book, make a movie, make a comic book with your story.
" Game controls need to be pretty slick , imo. Or it'll ruin the experience for me. "
Also bad voice acting and wrong accents. I could not play more than 4 hours of GTA4 because of the shitty gunplay and a fake-ass slavic accents.
Unskippable cut scenes, for a few reasons really, firstly you can have the horrible scenario where you can't devote much time to the game and you get stuck in a cutscene when you really need to switch the game off, a nightmare if you haven't reached a save point.
As much as I love a well done cutscene it's not always a given that I'll want to watch it the second time through. Making me suffer through bad cutscenes is unforgivable.
Developers seem to love the idea that we like big dramatic scenes before a boss encounter/set piece, all well and good but when it needs multiple retries it quickly tests my patience