While I very much doubt the OP will actually read this here's some of my thoughts:
6
. What impact does playing video games have on your academic or social life?
This question or rather the answers are garbage because they conflate the two as though they were equivalent; there's plenty of people that abandon their social lives in favor of academic pursuits and vice versa; so video games being a third wheel here could easily affect one or or the other as opposed to both or the extremely odd "either/or" stipulated in the answers.
7
. How do you feel after playing a violent video game? (e.g. Relaxed, satisfied, neutral, uptight, stressed, angry)
If the game was enjoyable then I feel good, if it wasn't then I don't; the amount of violence is ancillary. While it can be cool doing something ostensibly violent the violence itself (i.e. prodigious amounts of blood) doesn't actually dictate how cool that action becomes; instead the player's agency in the activity is the primary factor.
10
How does playing a violent video game impact real life violence for you? I don't believe playing violent video games reduces the impact of real life violence for me.
P's and Q's here, just because I don't have a cathartic release playing video games doesn't mean anything; if I did have such a cathartic release it wouldn't magically free me from a theoretical need to be violent. Zero sum question
Overall a decent enough survey, and who knows if your professor's an idiot he might ignore some of these elements.
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