I didn't watch, but saw the article on Kotaku. I guess the decade comes into play since this award show has been around for 10 years now(didn't feel like ten years).
Anyways, anyone who was around for the launch of Half Life 2 through Steam(when everyone hated Steam) knew it was kind of a big deal. Even though it started out rough, the fact that you could download a game and all you had to do was wait to put in your cd to play was a big deal. It also showed the potential for Steam to become what it has today which is an easy way to distribute PC gaming without having to leave your desk. The game itself drew you in with it's scope, something Unreal tried to accomplish years before it, but fell flat on it's face. Eveything about the game seemed to have a purpose for being in the game, even if it was as simple as picking up a plank with the gravity gun and using it as a weapon. The facial expressions, the scale of the world, the narrative told by everyone else so the user could develop their own feelings of what was going on in the game all contributed to gaming as a whole and we have seen it trickle down, even to the most mediocre of games. Half Life 2 set a standard 8 years ago that most games still don't even live up to today.
As for the WoW argument, I get it. It's had millions of players sustained over a long period of time, but as a hardcore Blizzard fanboy I ask what exactly has it contributed to gaming besides the money to Activision Blizzard's pockets? Majority of the gameplay elements came from games that existed before it, and with the community that the game grew, Blizzard accomplished feat of making the MMO genre more casual. I get that, but that's also it's biggest flaw. The game has been nerfed into the ground and literally holds your hand for the past 4 years now. Making it so a player who plays for thousands of hours having accomplished the same feats as someone who only played 40. If anything WoW has shown us that the MMO genre was in need of a radical change when it came out, but did nothing with it but take the ball and run 100 yards into the opponent's end zone. The result became rival game developers to try and copy, which resulted in a flooding of the genre and dilution of product which now has most gamers asking if the MMO can even be reinvented. The question we were all hoping Blizzard would have answered in 2004.
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