The anatomy of a villain (SPOILERS)

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Cornman89

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#1  Edited By Cornman89

 A vocal complaint regarding 2007's Bioshock was that the home stretch felt vastly inferior to what came before. For the most part I agree. Most of the back end of the game, particularly the becoming-a-Big-Daddy sequence, was needlessly drawn out and clearly included as a means of padding game length. It was like the Metroid Prime series' MacGuffin hunt all over again, but worse since Bioshock had a better sense of pacing and momentum than the Metroids. Also... dude, if you ever figure out that the guy on the other end of the radio you're holding has a backdoor into your mind involving verbal commands... would you kindly drop the goddamned radio? (I'm actually not too bothered by this since  the radio was such a powerful narrative conceit in the game. I'm fairly confident 2K Boston was aware of the Fridge Logic at work there, but considered it a necessary evil to keep the game rolling. It's really only the MacGuffin hunt that pissed me off, anyway.) Anyway, what I wanted to mention today is that one thing kept me riveted to the screen even in spite of some of these things, some of which I consider mortal sins both in game design and storytelling: Frank Fontaine.
 

This is one scary dude.
This is one scary dude.
I understand there is a vocal group who didn't care for him. I can respect and even understand why. He's a huge departure from the grandly ambitious, highly principled Andrew Ryan, and next to him Fontaine can, perhaps, come off as one-sided and shallow. But I personally didn't mind that, because as an opposing force to Ryan's (at first) unbending will and principle, Fontaine's complete and utter lack of principle was the perfect complement.
 
I guess it's clear at this point that Fontaine is exactly the kind of villain I like in my games. Somewhat like Heath Ledger's Joker, what I appreciate most in Fontaine is that he's presented as an absolute - almost a force of nature. No backstory, no Freudian excuse, no misunderstood ideology, no higher calling or motivation. Just a small-time grifter with nakedly sociopathic tendencies, doing what he was obviously born to do: fuck shit up.  If anything, I saw Fontaine as an almost karmic reaction to the kind of society Ryan was trying to create. Consider the environments you run through in Bioshock, like Fort Frolic, the Kashmir restaurant, the Medical Pavilion; consider the opulence, the self-aggrandizement, the sheer voraciousness of the city's Randan self-interest, and it almost seems like the people of Rapture were daring a Frank Fontaine to come along and run their pockets. I know Rapture fell for many different reasons, of which Fontaine wasn't even the most prominent, but his particular role in the city's destruction felt karmic and eerily predestined, at least to me it did.
 
Anyway, I'm starting to show my Bioshock fanboyism, so I'll cut it short here. I told you the kind of villain that most resonates with me. So what about you? Do you like the force of nature type as much as I do? What about the idealist who's gone too far, like Andrew Ryan? The avenger? The mastermind? The lunatic? Do you think Bioshock 2 will deliver on the kind of villainy you're looking for?
 
Cornman89
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LinksOcarina

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#2  Edited By LinksOcarina

A good analysis of Ryan/Fontaine. It was one of those moments that actually can help change the way we look at villains, if you ask me. Ryan's ambitions led to his downfall, Fontaines actions led to his. It's almost kismat if you ask me.
 
Please write more, I love intellectual stimulating conversations like this.

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dancingphlower

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#3  Edited By dancingphlower

I like the Tragic Villain. The one who began with good intentions and eventually fell along the wayside.

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#4  Edited By pplus0440

okay i disagree i with this completelly. Obviosly Andrew Ryan is an objectivist, which if you havn't read Atlas Shrugged that means he is pure capitalism and nothing is more valueable the product of your own mind. This is to say that if you go out and make something, it is morally right and if you are given something or take soething it is morally wrong. Also note that Rand believes that money is the physical form of the product of your mind. So a rich person, granted they earned it, is a morally correct and a high member of society.  Fontaine on the other hand is the opposing side who believes morality is rooted in virtue. While Ryan looks at Rapture and sees a utopia , Fontaine looks and see's poor people being used by rapture'smore elite members.  So he wanted to instate more of a Communist or Socialist style government into rapture. These are the theme's of the story and you will notice there are quite a few metaphors hidden throughout the game, including Big Daddy's who watch over the litle sister. Big Daddy Government was a term used to describe a more liberal style government, with welfare and healthcare and all of this. Then the player removes the Big Daddy and chooses wether to let the child be or to use it for self gain. I hope that metaphor is clear now also. Several other issues are dealt with, just look at the environments you go through, a relevant one considering current issues, would be the trip through the Hospital.