I'm sure all of us here are familiar with the nature of every online multiplayer game and how over time certain elements of any given game may need to be adjusted to compensate for anything being over powered or improperly balanced. However it seems anytime something needs to be balanced there's always someone complaining that something has been "nerfed" and is no longer as great as it once was. Me personally I've never taken any real issue with changes made to some of the online games that I've played myself and from my personal perspective it seems like when I see someone crying "nerf" it's usually someone who would probably spam some cheap tactic and now that they can no longer spam it, they feel it's useless having to play at a fair level.
Now that's just my general assumption from the games I've played and the people I have played with at times. I'm not claiming to be right or state fact at all I'm just giving my experiance.
But what I want to discuss is what do you feel is the difference between acceptable balancing and nerfing? Are the people who cry nerf simply crying foul?
Granted I know this can be seen as a case by case thing where some games actually get their balancing right where as others really do dumb down certain elements to levels that would render said elements to just being down right useless.
Me personally the way I see it, balancing means you tweak weapons, abilities, powers, characters, etc. so as to compensate for players who may have found ways to exploit certain tactics that the developers may have never thought of. And by tweaking I mean adjusting something to an acceptable level so that said element is still useful and not be over powered. Nerfing on the other hand as I mentioned earlier is when something is dumbed down to a point of no longer being useful at all. I can't think of any real clear cut examples but I'm sure you know what I'm talking about.
What are your thoughts folks? As always please try to keep things civil and positive.