@Endrdoug said:
The reasoning behind this thread is not to shine a spotlight on the people exulting their own art; rather, it is questioning the motive. Independent music, for example, has a bad habit of being exclusionary. The "I can't believe you haven't heard this" mentality creates a sort of impasse for people looking to get into a new genre. The same thing is starting to surface with independent games. All indie developers, and all main stream developers as well, mean for their games to be a personal, enjoyable experience for any who might wish to play. Why then create a pedestal from which developers claim to be "better" than others? The general consensus on this thread is that there is room for diversity in the industry. It can be even argued that indie games would not have the appeal or draw that they have without the existence and popularity of AAA games. Where does this disdain come from, within the independent community, and why has it started to thrive in so many circles?
I appreciate all of the comments thus far. It should be noted that this thread was created primarily for research purposes, as I am attempting to write an article on the subject. There is no better way of going about it than starting with the gamers themselves. So please, keep on with the flow of opinions - they are wonderful.
Cheers.
First, independent music isn't a genre. Hipsterism is a mentality that involves seeking out new and unique experiences and supporting the artists that create them. I wouldn't call independent music exclusionary either. You want to see an indie band then go down to your local pub, concert hall or even church. Indie bands will fucking play anywhere for anyone.
Secondly, this distain comes from the pain of seeing middling products getting marketing and financial success while creators of quality products struggle to get by. Look at Duke Nukem Forever. It's derivative of all the first person shooter trends of the last decade and a half and it does it terribly. By all accounts it was a bad product and yet even with all the money spent on it over the years Take Two still made money off it and it sold really well. Then look at Jason Rohrer. The guy made Diamond Trust of London by himself. He has a publisher for it and yet he still needed to do a kickstarter to get the money to publish his game.* Basically, hipsters and the indie elite want to see creators of unique quality products succeed. It hurts when they see the masses spending money on generic products like Homefront or Bulletstorm or any number of other "me too" video games. When the casual observer spends money on a bad product then they aren't likely to spend more money because their experience is soured. If all games are the same then they can get burned out or bored. Again, the end result is negative for the medium because it leaves a bad impression and kills potential spending.
*http://www.theverge.com/gaming/2012/8/14/3239295/blood-diamonds-nintendo-ds-rohrer
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