@shinjin977:
I wish more visible people in your industry were like you.
I think it's a real problem in the industry right now. There seems to be this feeling of entitlement on the part of some of the industry that leads to some very unrealistic expectations. It's leading to a massive disconnect between the industry and their customers. Which is ultimately going to cost companies who have this problem (EA, M$) untold millions of dollars.
What I mean by entitlement is perfectly exemplified by the Used Game debate. You see a lot of developer come out very strongly against used games. The reason being is that it "robs them of New game sales". Which leads to them taking positions and making statements that treat some of their most passionate consumers like criminals. That is a very poor assumption that most independent marketing studies do not support as being true for a variety of reasons.
But even if that were true, that is not the smart way to handle that publicly. The right way to handle it is the Miyamoto and Valve attempt to handle it. While it's debatable how effective their solutions are or how well they execute them (Nintendo generally attempts to add value, while Valve tends to lower price), what they they both do right is they never use language that blames their customers for these kinds of problems.
Some in the industry seem to have forgotten that they would not exist without their customers. There is a major disconnect between the real world consumer market and developers it seems. I'm not sure why. I don't know if it's related to who is working in the industry, maybe the excessively long hours people have to work, the stress of so many studio closures and resulting job instability, or the fact the population is growing so fast that lost customers are outnumbered by new young ones do the industry doesn't realize it's losing people. But Somehow some guys like CliffyB seems to have lost the basic understanding of how their own customer views them.
Whatever it is the industry needs to realize they are competing for consumer entertainment dollars and if they don't treat their customers and their wants with respect, they might lose them to other entertainment options.
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