Hey duders,
I just ran into this video not too long ago: http://www.destructoid.com/the-jimquisition-how-skyrim-proves-this-industry-wrong-216602.phtml It is, in short, Jim Sterling claiming that Skyrim proves a number of the "video game industry's" claims wrong through its success. I was about to post a comment on Destructoid, but noticed an awful lot of Jim Sterling loving going on over there, and didn't want to disturb the beehive, so to speak. Anyways, here are my thoughts on the video:
There are some interesting points in the video, but I don't know if I fully agree with the things that he's saying. It's not that Skyrim's success proves the "video game industry" wrong so much as it proves what hopefully everybody knew all along: people will buy games when they perceive that they are worth the amount of money that they're spending!
Jim is trying to argue that games don't need multiplayer and don't need DLC. And he's right! But it works for Skyrim for some very particular reasons, namely, that it's Single-Player content is already incredibly content-rich to begin with, making the value proposition very appealing.
Other games aren't so fortunate as to have, built in to the game itself, effectively infinite content. This year seemed to be the "Year of the Linear Rollercoaster" in many cases (Gears of War 3, Uncharted 3, Dead Space 2, etc.), wherein developers were producing extremely well-polished, high quality games, but games that rarely hit over 10 hours. To a consumer with a limited allowance to spend on video games, a well-polished 8-10 hour campaign is still only about 8-10 hours (maybe a bit more if going for another play-through), which, in many cases, is seen as "too short" for a $60 purchase. Adding DLC and/or multiplayer to the equation, though, boosts the length (and thereby the perceived value of the game), with campaign-length-increasing DLC or mutiplayer that people can dump arbitrarily large amounts of time into! And so the "video game industry" is looking at games that are getting increasingly shorter and saying "well, how do we increase the perceived value of this game?" Clearly, the answer that has been decided upon is DLC and Multiplayer, like it or not.
Like I said before, Skyrim avoids this issue entirely by supplying enough value in its singleplayer from the very beginning. I guess if Jim's argument is that "games don't need multiplayer or DLC", then he's clearly correct. But it seems like he's trying to go one step further, and put words into the "video game industry's" mouth by saying that the industry, as a whole, is claiming that "every game needs mutiplayer and DLC", which is not a position that I can agree with.
But, I guess, it's Jim Sterling that I'm talking about here. He's basically paid to make extreme, controversial arguments. This video just got me thinking, though, and I was wondering what else people had to say about it.
(Also, briefly, his argument about the online pass seems a little silly. He goes on to say how Naughty Dog says that they need to include it in order to pay for servers, but that Skyrim is superior because it doesn't need one! But Skryim doesn't have multiplayer, and so has no servers to support? This argument seems to hold little water.)
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