Or maybe I just wanted an eye catching subject line as badly as game designers implore you to move forward despite hiding little trinkets throughout the game.
It seems to happen all the time in games lately, most recently I was bothered by what happens if you aren't whisking through that SWAT exercise with precision in Beyond: Two Souls. They showed it in the Quick Look and it was part of the demo. And now I'm finally trying to finish Max Payne and whenever there's a pause in the action with this girl, I've been trained to run around looking for...stuff. Gold guns, pills, ammo. But she doesn't care. "C'mon Max, we have to move!" "Let's go, Max!"
I hear you. But I'm hurt. I want oxycontin. Leave me alone.
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