@kierkegaard said:
This is well made and well argued, with deep consideration of counter arguments and strong responses to them. Iron Man 3 has this problem, too. There are thousands of ways to tell stories. Games should stop using the ones that make women into objects to be saved, to inspire revenge, or to mercy kill.
And some have. And she's getting to the counter examples. But you don't start an awareness and social justice campaign by pointing out the minority of times things have been done well. You point out the bad things and then point to possible solutions using examples from that same context.
I know some people will never stop arguing in bad faith because they are either actually sexist (vast minority), are anti-intellectual (some more), or are afraid that their entertainment media is being victimized and attacked, that this person is going to take away something they love (I assume the majority fall here), but it's really getting old.
Yay! Generalizations for all! So people who disagree with Anita are sexist, stupid, or think "ther gona take oor gamez!" I'm going to say that all feminists either secretly hate men, or can't get a man, or are stupid white knights who just want sex, or shameless self-hating men who are a disgrace to their own gender.
Am I doing it right?
If you want to discuss a topic, that's great, but throwing a bunch of labels at people you disagree with doesn't help your argument.
Eh, there are examples of people being sexist, anti-intellectual, and needlessly alluding to the first amendment in this thread. So many posts are spent trying to make these few see reason that very little real discussion can be had.
I really was not trying to say all people who level disagreement against the arguments made in this video fall into these categories. I was trying to say that anyone arguing in bad faith, in a deceitful or self-deceptive manner looking to protect themselves rather that find what is true in the matter, fall into those categories.
These arguments that are usually irrelevant and often lazy and disrespectful, are not the only responses in here, but their existence annoys me and I wanted to point to it. Part of changing things is pointing out when people are talking out of their asses.
@kierkegaard: Attack those who don't agree with you. Great logic there. Because if you disagree with Anita you are a sexist, or anti-intellectual.You know what i'm tired of? Anything that has any type of conflict. That trope is soooo played out. It just reinforces the idea that violence or disagreement is the only means of conflict resolution. I want to see a movie where people calmly take their turns, raise their hands and politely discuss politically correct and sensitive ways of rectifying the problems. That'd make for some riveting entertainment. What I think people take issue with is that Anita Sarkeesian sees media as a means of affecting societal change almost before the entertainment value and states that the media has a moral obligation to challenge the status quo of society. Symbolism, theme, and subtext occur organically in works. Anita suggests that games and other forms of media should be created with a meaning or theme predefined. The former is art, the latter is propaganda. Social justice and social equality are NOT the same thing. One is a punitive course of action in which the oppressed become the new oppressors. Robespierres Reign of Terror was social justice. Militant black panthers were about social justice. MLK was for social equality. Don't use those words lightly.
Think I covered the whole "I'm labeling all who disagree with me" thing above. Your attempt at sarcastic possibility is actually pretty close to what the most interesting games explore. Some of The Walking Dead is about resolving conflicts with words and peaceful actions. Journey is about working together. Cooperation in games is truly the vanguard in multiplayer because, when done right, it feels so much more rewarding and human than killing other people. 12 Angry Men, an oldie, involves no violence, just jurors talking, and is absolutely riveting.
All storytelling has a moral obligation. Even if a storyteller does not acknowledge that, his or her story will be judged on moral standards. Anita suggests no form all stories should take, but simply rejects forms that intrinsically disempower more than half of the world's population.
And, as others have said, your definition of social justice is how those opposed to it, not those who promote it, define it. That seems wrong headed to me.
You have to be one of the biggest hypocrites on Giant Bomb. There is no such thing as is in bold. Not everyone wants to be part of a SJW circlejerk and in the same breath as saying they should, dismissing all criticism as anti-intellectual, is so hypocritical that it'd make Aristotle's head explode.
This is the problem with these discussions and why they go on forever. Neither side will give up ground. However, while one side vomits out hatred the opposing side actually brings up valid arguments. They are sometimes argued well by other members, but are nonetheless constantly projected upon by the defending group who bring nothing to the table but presumptions. It's as if these users think they're above the argument and know they are right. If you really think like that, you need to take your head out of your ass.
http://en.wikipedia.org/wiki/Bad_faith
I know it's obnoxious to link like that, but I looked back at that before answering just to check. I'm pretty sure that the categories of arguments I described are either deceptive or self-deceptive, so they fit that definition.
Again, I didn't dismiss all criticism, just those types of criticism. If you ignore the trolls, they will never learn. I think people can learn not to make stupid arguments like, in this thread, people who said she needs a good shag, that we shouldn't analyze games, or that she's trying to censor our fun times.
My perspective is that no trope, no common trend in storytelling is good because it is common. Things are good that show ample respect and humanization toward their subjects. Bad things can exist, but we should call them out as bad and work to make them exist less and less, not through bans or boycots, but through education and dialogue.
I think Anita is educating. It's powerful to see examples piled on top of each other and think of game stories outside of their justifying contexts. As she said, it's the fact that these are tropes, that they are common patterns amongst stories in games, that is a problem. No matter how much sense it makes in each singular game, the pattern across all games is disturbing and should change.
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