@emma: It's a sensitive and funny issue taken as a whole. I think nitpicking the portrayals of women in video games is not the real way to go in this broader conversation of women and games/gaming culture. It's a facet, but it's certainly not the biggest issue. I don't have issues with, for instance, the unrealistic body types of women in games (while I may find it hilarious and induces eye rolling, it's not something I get offended by at all) but I could understand why other people may look at the ridiculous bouncing boobs of DOA or Dragon's Crown and find it annoying etc.
I also understand why people would want there to be more interesting and realistic body types of both men and women in games. It's the same thing with movies and television, obviously. But movies and television have been getting complaints about this for years and games are now having a light shone on them, so it's a natural progression to have people now focusing on those issues in video games as well. Not a big deal and it doesn't mean that people "hate" games or want them to change what they are, just that with more people playing games, more people will have differing opinions about those games and will use the internet to voice those opinions.
My issues with women and video games tends to fall more in support or understanding of actual real people facing real issues in the real world. I keep using the word "real" to kind of drive home my point, but it's important to make that distinction, I think. I am of the belief that what a person does in a game - shooting people, running around cliff jumping, driving at 200+ miles and hour in some ridiculous sports car, doesn't reflect what that person will actually do in real life. Yes, some people may get ideas in their head from a game or movie, but that doesn't mean the game/movie caused it. It means that that person was perhaps predisposed to that act and had some issues (mental, social) that was the real cause.
However, there are real problems in the game industry that I have read about from people within it, how women are treated at conventions by both patrons and people in the industry itself, being an example, that need to be looked at. You can't brush off every instance that someone decides to talk about and we shouldn't ignore them and act as though every person who voices a problem is just overreacting. We also should be careful not to blame the entire industry when one jerk decides to say something offensive or grope a cos-player because, well, she should have expected that when she decided to dress as Lara Croft. The main problem is that we need a healthy dose of empathy and understanding. I think about the twitter campaign #1reasonwhy and about how some things seemed innocuous, to me, while others seemed pretty horrible, again to me as a female. I think that is where the empathy comes in.
For a lot of people, the lines are different of what is acceptable behavior and what is not, but I think that people need to realize that these issues, whether overblown or not, are never going to go away. Games and gaming culture is growing and with more people coming in and enjoying games, more people are going to be going to conventions, playing games, making games and talking about games. All of those people will have a different view and will have different ideas of what is acceptable and what is not. Some may overreact to a joke, some may overlook a very serious breach of conduct that a blogger writes about, and some may not care about how the sausage gets made at all and just want to ignore everything else entirely and focus on the new game that just dropped.
I find these issues important because I have been playing games and loving games for a long, long time. I can't remember a time when I wasn't playing games. And as someone who spends a ton of money and time on games I sometimes feel like speaking my mind on how a publisher decides to market a game, or how a game decides to portray a character, and I also have a desire to understand why those things come about in the first place. This video series may not be the right approach, but it is an approach and if it gets people talking and, more importantly, thinking about these issues, then it is not a bad thing.
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