Video games, y'all! They are a thing. And like many things, they have trends, interesting trends; some are fads, some are long-lasting. Most are interesting.
One of them recently got me thinking: the resurgence of pixelart games, most prominently PC games. There was a time not long ago when making a 8 or 16 bit style game was a strong stylistic choice, a conscious attempt to make a 'throwback' game that would tickle your nostalgia bone. Now such art design is commonplace and nothing surprising, and it would be quite a challenge to find a month that doesn't feature a pixelart game release on Steam, or one with no reveals of a forthcoming pixelart project.
Pixelart games often have the budget to feature 'normal' graphics, but go out of its way to stick to a throwback style. They can do so for nostalgia reasons, but, to their credit, blatant 'buy this because you played games like this when you were young' cash grabs are overshadowed by the plethora of genres and themes that these titles can feature.
The 8 or 16 bit-ish style suits simple games, and is universal enough to be recognized as 'game-y' without feeling invasive and dictating the theme. But its simplicity has also proven to be extremely effective in games featuring complex systems, since it removes a possible layer of clunkiness and information overload.
And so, a question appears: when do you guys think it started? Nowadays it's a given to see a pixelart game being released in almost any given month, but looking back, it certainly doesn't seem to have been the case. Was it 2012? 2011? Or maybe earlier?
What do you guys think?
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