#1 Posted by ShalashaskaUK666 (529 posts) -

Thought's on gaming staples/sequences that you're sick of seeing from this generation?

I'll vote on-rails 'turret' sequences where you take damage because you couldn't complete the shooting gallery fast enough! I'm playing through Spec Ops right now, and it has a fair few!

What do you guys nominate?

#2 Posted by Ravenlight (8040 posts) -

@ShalashaskaUK666 said:

I'll vote on-rails 'turret' sequences where you take damage because you couldn't complete the shooting gallery fast enough! I'm playing through Spec Ops right now, and it has a fair few!

Spec Ops was less egregious with this than other games I've played (Bad Company 2, specifically) but I can definitely sympathize.

This isn't really specific to this generation but I'm sick of unskippable cutscenes. If control is taken away from me, the player, for any length of time, I want to be able to say "no thanks" and get right back in. Especially if you checkpointed the super-frustrating sequence before the cutscene. I'm looking at you, game devs.

#3 Posted by ShalashaskaUK666 (529 posts) -

Haha yeah man totally!! I dont mind them forcing a narrative that way if we only have to watch it once. The first thing I thought of there was Splinter Cell Chaos Theory's opening movie. There was something that tracked how often you played the game, and if you left it a few days you had to watch the entire opening scene again! Dammit Fisher! :D

#4 Posted by Jimbo (9820 posts) -

FOLLOW

#5 Edited by Dagbiker (6977 posts) -

Perfect Male Protagonists. - I want to see a Female Protagonist. And while your at it how about a few flaws.

Non-Awkward Sex Scenes - Self explanatory.

#6 Posted by Vextroid (1406 posts) -

YOU ARE HURT GET TO COVER!

#7 Posted by RE_Player1 (7561 posts) -

I just want one account per system. I don't want a fucking Ubisoft account for useless UPlay points or sign up for the EA Gun Club to get a certain gun.

#9 Posted by BryanEgbert (8 posts) -

Blood splatters on the screen to indicate health.

#10 Posted by kindgineer (2738 posts) -

This one may already be dead in most cases, but grinding to progress. My most recent adventure into this was Psychonauts, where you had to collect enough "arrow heads" in order to purchase an item to suck up webs in the levels. You had to purchase this item in order to progress past a certain point and it felt like a brick wall that nearly caused me to stop playing. Also, any JRPG/RPG that still does it.

I have others, but I'm thinking of how to word them so the point actually comes across instead of sounding like a jumbled mess.

#11 Edited by believer258 (11949 posts) -

Red jam, tiny-ass ammo limits, and 2-weapon limits, if we're talking about shooters. In general, though, quick time events should never, ever be used to fully play out a major event. Think the General Sarrano "boss fight" in Borderlands - all you do is mash some buttons to continue the story. That's not good game design, that's not fun, that's fucking horrible. Really, they should just axe QTE's in general. Period. They're fucking stupid, get rid of them completely.

EDIT: Also, "you're dead but not really" mechanics. I guess in some cases (Borderlands) it works, but most of the time it does not. When my health gets to 0 in a single player game, though, then I should be dead. Left 4 Dead, the aforementioned Borderlands, those are multiplayer focused. The "I can save myself" mechanic works there quite well. But in single player games like Rage or Gears of War 3, where you have mechanics in place that allow you to get back up if you die? No. That feels very, very cheap and it comes back around to the hand-holdiness that's popular with games these days. Is a hand-holding mode in a game fine? Yes! We have more newcomers to gaming than ever and they're not as good at games as I am, after 16 years of playing them, and that's why it's OK that Normal mode has gotten easier and the harder ones have gotten harder. But don't put your hand holding, "here, get back up" in my uber-hardcore-insane difficulty level(s). I don't want that.

EDIT 2: Also, sorry for the poor wording.

#12 Posted by ShalashaskaUK666 (529 posts) -

@Dagbiker said:

Perfect Male Protagonists. - I want to see a Female Protagonist. And while your at it how about a few flaws.

Non-Awkward Sex Scenes - Self explanatory.

@Jimbo said:

FOLLOW

And also protect!! MotherFUCK protection/escort missions!! Let's see a big step up in A.I in response to their surroundings and especially in helping you out if they're gonna continue the 'you're down now wait for your partner to help' mechanic of many 3rd person shooters!

I think (although this year's E3 would disagree) that we need to stop over-sexualising everything. As Dagbiker said I think we need some much stronger female protagonists WITHOUT them having to resort to essentially being guys. 'Tough' does not mean 'more dude-like'.

#13 Posted by Video_Game_King (36272 posts) -

@Dagbiker said:

Non-Awkward Sex Scenes - Self explanatory.

You mean you want awkward sex scenes in games?

#14 Posted by Dagbiker (6977 posts) -

@Video_Game_King said:

@Dagbiker said:

Non-Awkward Sex Scenes - Self explanatory.

You mean you want awkward sex scenes in games?

Yes, I want sex scenes to be as awkward as real sex is.

#15 Posted by ShalashaskaUK666 (529 posts) -

@Video_Game_King said:

@Dagbiker said:

Non-Awkward Sex Scenes - Self explanatory.

You mean you want awkward sex scenes in games?

I'm gonna guess he means for animation's sake? However we know what happens when game devs model out EVERY part of the anatomy *cough* fahrenheit *cough*

#16 Posted by Zippedbinders (999 posts) -

@Dagbiker said:

Perfect Male Protagonists. - I want to see a Female Protagonist. And while your at it how about a few flaws.

Non-Awkward Sex Scenes - Self explanatory.

In all fairness, there has never been a single act of sex in the history of mankind that wasn't awkward. Games, novels, film, erotic fanfiction, real life. Sex is awkward.

On topic, On Rails sequences need to go, half-assed QTEs that hinge entire scenes on a single button press, games that don't have subtitles/games that don't relay all of the key dialog in the subtitles, and the inherent need for all games to be AAA media blockbusters to turn a profit.

#17 Posted by Video_Game_King (36272 posts) -

@Dagbiker said:

@Video_Game_King said:

@Dagbiker said:

Non-Awkward Sex Scenes - Self explanatory.

You mean you want awkward sex scenes in games?

Yes, I want sex scenes to be as awkward as real sex is.

Katawa Shoujo, Emi Ibarazaki. The aftermath only hammers that point home.

#18 Posted by Dagbiker (6977 posts) -

@ShalashaskaUK666 said:

@Video_Game_King said:

@Dagbiker said:

Non-Awkward Sex Scenes - Self explanatory.

You mean you want awkward sex scenes in games?

I'm gonna guess he means for animation's sake? However we know what happens when game devs model out EVERY part of the anatomy *cough* fahrenheit *cough*

I don't need them to go that far, but sex doesn't happen like it dose in Mass Effect ether. Its just to perfect.

#19 Posted by ZeForgotten (10397 posts) -

Throwing strawberry jam in your face when you get shot. 
Escort missions. 
Also, I want more player controls instead of cutscenes (except for maybe RPGs and games like the Metal Gear Solid games) 
Max Payne 2 (and 3 did have one part where I tried it) had these moments where a situation could go one way or the other. 
If I'm remebering it correctly I think it's the first level of MP2 where you're at this warehouse and at some point in there this guy comes out of the door and gets all scared and you then follow him to a door (or gate or something) and opens it up and screams to his little cannon fodder buddies that you're there and he pulls a gun on you and stuff and back to business of shooting people.  
You could also have chosen just to shoot him while he was "escorting" you to the door and not have him alert all his buddies.  
 
Max Payne 3 had one moment like that that I can recall too.

#20 Posted by Toxin066 (3292 posts) -

QTEs. I'm tired of having to fight an enemy and not get to watch the aftermath because I'm too busy focused on looking for what button to press because I don't want to miss the button and have to redefeat a boss.

#21 Posted by bananaz (256 posts) -

There are certain conversations in many JRPGs that can be described as suddenly realizing, in a blinding flash of insight, something the character was literally told by another character earlier. I could do with less of those.

Tutorial sequences where they want your space marine to "calibrate" its eyes. Seriously? Remember how Half-Life and Half-Life 2 start? You're just on a train. Nobody is telling you how to look at things like you're a moron. Why does a billion-dollar super helmet need "calibration" if my totally free-of-charge head doesn't?