Look, I'm not even going to get involved in this debate about Infinity Ward's big changes to Modern Warfare 2's multiplayer infrastructure on the PC. If you haven't been keeping up, those are the ones that eliminate dedicated servers and custom game mods in favor of console-style matchmaking and tighter controls over the ways users interact with pretty much every element of the online experience. This new infrastructure will take the form of IWNet, a custom service that sounds a little like Blizzard's forthcoming revamp to Battle.net.
The official line is that this will vastly improve online play for the majority of players who don't want to scan server browsers and memorize IPs, and IW's Robert "fourzerotwo" Bowling has provided a defensive breakdown of what these changes really mean to you, the player.
Of course the PC community has gotten accustomed to its flexibility over the years, and this isn't going over so well. From people cancelling their PC preorders to a petition with over 110,000 signatures as of this writing, PC players are in a furious uproar.
Not me. Considering I
- Personally have played less and less PC multiplayer over the last few years
- Intend to play MW2 on a console anyway, and
- Have no idea what percentage of Infinity Ward's total audience the PC actually represents (probably a small one)
I'll refrain from rendering my own opinion about this. Instead, I'll use this post to convey to you exactly how dire this has gotten.
That's right. Bumper stickers. The "I Won't" one is pretty clever. Perhaps these are suitable for printing at your local print shop.
Really, I'm looking for the opinion of you, the Giant Bomb reader. If you were planning to play MW2 on the PC, does this really get under your skin all that much? Will it stop you from getting that version? Any version? Do these changes simply represent the way things are going for multiplayer design, or are they Activision's efforts to clamp down on the free-wheelin' nature of online PC play? Sound off!