Anyone else real tired of all the patches seems every time I want to play a game it needs some sort of patch. I just want to put a game in and play.
To many patches
All the fucking time. In fact, it led me to not logging into Steam for quite some time. And then there are the games...
From many bugs
Well done, but this really is the truth. Whether QA ain't what it used to be, or games are just so complex now, or both, I'm not sure. Add to that, ridiculously tight deadlines from corporate overlords.
I am grateful for patches because they mean games can be fixed, content can be added, all that good stuff. But I also think the ability to patch games so regularly and easily has caused the development process to not be so thorough or careful in their debugging process, so... I dunno?
I don't mind 'em.
Patches are a good thing. They've eliminated the need for developers to do QA testing before release. Which means they save all kinds of money and games can be cheaper up front and not full of microtransactions.
Heeeyyy, wait a minute!
It's nice that Steam makes it easy for developers to patch in case there is something wrong with your game, but its more ok nowadays if something is wrong with your game because they can just issue a patch for it. We live in an age of many bugs and many patches. Also my TF2 game is all the gigabytes now.
I'd rather my game be patched than be broken.
In a perfect world I'd rather my game come perfect, but as games become more and more complicated that's just something only a madman would expect.
I think the reason you see alot more patches for games these days just come from the fact that every platform has a solid system in place to make it easier to distribute them to the userbase. Some older games have pretty huge game breaking bugs that just never got patched because it was A) impossible to do so or B) most users would not even know that a patch existed and wouldn't even use it had it been released.
I'm just glad I don't have to hunt down and manually patch games myself anymore. What a pain in the ass that was.
Spoiled kids. You have nice efficient services on your consoles and Steam to automatically patch your little game without you batting an eye. I remember when patching took hours of downloading on my DSL, making sure you downloaded the right patch for your version of the game (i.e. boxed or digital, US or UK or whatever country you're from) and installed them all in the right order, then waiting and checking forums to see if there will be another patch to fix the bugs introduced in the last patch! ARGH-rrarglebargle humbugrargle *old man grumbles*
I think the reason you see alot more patches for games these days just come from the fact that every platform has a solid system in place to make it easier to distribute them to the userbase. Some older games have pretty huge game breaking bugs that just never got patched because it was A) impossible to do so or B) most users would not even know that a patch existed and wouldn't even use it had it been released.
I'm just glad I don't have to hunt down and manually patch games myself anymore. What a pain in the ass that was.
Yep. Also, everyone seems to forget that games are way more fucking complicated now. Shit can break in insanely weird ways.
Too.
As in, I came here to say this too.
@ronniecolemanmro: no. I have unlimited broadband. Across my consoles and PC everything is already downloaded and installed when I go to play. Patches are there to fix broken things and add features. Do you want to keep your games broken?
@sinusoidal said:
Patches are a good thing. They've eliminated the need for developers to do QA testing before release. Which means they save all kinds of money and games can be cheaper up front and not full of microtransactions.
Heeeyyy, wait a minute!
Actually, I haven't ever seen that argument made. Firstly, I don't really see how fixing a game post-release would be wildly cheaper than doing it pre-release and if devs really didn't do pre-release QA testing, the games on the discs would be wildly broken. It certainly wouldn't the kind of thing that could be fixed with a quick day one patch.
My main issue with patches is that they can't be downloaded on the background, and those that have several are an all or nothing proposition. The next generation seems like it handles it a lot better, but the current one is really bothersome.
I got it, you have a patch pending. Why can't I just mess around with the options or the single player campaign while you are at it?
Edit: Daze pointed out that there's also Patches from Demon's Souls, so I guess this letter addressed to "many patches" is valid.
@deadpancakes: There is also the original Patches from Demon's Souls.
I'm fine with patches but sometimes it can be pretty egregious. Like Starbound has had daily 500MB updates for a little while now. I appreciate that it's a beta but it's definitely annoying when suddenly my internet goes slower for half an hour every day because of this game I barely play.
@daze: Dammit, you're right.
So I guess the OP was sending this message to both Patches, and potentially any other alternate universe/cameo/callback Patches.
I generally like patches. Makes me think that things are getting better/more stable. Of course it'd help if everything was as seamless about patching as Steam was.
Spoken like a real developer Rorie.
Keep them patches comin I always say.
Patch me up, Scotty!
Also my TF2 game is all the gigabytes now.
UGH! Tell me about it. I was looking to clear some space from my HD, and saw that TF2 was over 12 GB!!! The initial install is like 1.7 GB, the rest is all hats and other bullshit. And now the same thing is happening to CSGO. Almost every day it's downloading more weapon skins and other bullshit. This is the side of Valve I don't like.
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