I wonder if the developers of GTA have ever considered ditching the over used mechanism of bridges to link the various islands in their games.
My objection to bridges is not a general idiosyncrasy, only specific to GTA.
I enjoyed GTA 3 and the bridges did not bother me. Vice City was great, it captured the pastiche of 80’s brilliantly and the reason for the bridges being closed to the player in the first part of the game – seemed to make sense. Not contrived.
In GTA IV, I quickly got annoyed with this mundane means of traversing from one Island to another.
The bridges were packed with cops yet I could easily in broad daylight, murder someone in the street and not be pursued by a single law enforcer.
The bigger problem with bridges (in the real world) is that when people are prohibited from going to a specific place they usually find others means to get there. In relation to GTA, such prohibition would cause people smugglers to make a pretty penny but for whatever reason – this does not occur. Maybe this is one transgression believed to be beyond the pale, by the low lives that populate GTA worlds.
From my perspective the best thing about the bridges in GTA IV, were jumping them and having some fun with the cops chasing me down to a gruesome end.
I guess my perception is that – bridges have worked well in previous GTA games but they now represent for me – a lack of imagination on the part of the developers.
Why not have a GTA without bridges? This would eliminate the need to shoehorn into the plot, a clunky reason for the bridge not being open to the player at the start of the game.
If the Developers are dead set on having bridges in their games then maybe all the bridges should be open from the start of the game and the progression of the story should be structured in some other plausible way.