Politics. The sooner gamers understand politics, the better off gaming well be in the future. Gamers have to engage in the ugly process of the 'give and take' of politics. Being "right" and being "sensible" is no shield against fear or perception of action. Gaming needs to engage the power structure of politics in order to secure its rights, but we have to do so with a very keen political eye that does not make enemies.
At this point politics has its focus on guns and psychiatric health care, but they won't get very far with either of those issues. However, down the list of things to blame will be movies, tv, and games. The least organized group is games - we are the 'push over' medium. A congressional or senate hearing on Video Games Violence will steamroll anyone in this climate of fear. Games are a easy non-health care related target that has zero political power base - it a bipartisan target as well. People demanding something be done might not be entirely satisfied with just gaming regulations, but they will take the victory as a start.
Its all sounds so sinister and planned, but it isn't. It is politics, and it not personal. To most legislators just slapping some regulation to show SOMETHING being done is a win/win - the best part is it could be a show case of Democrats and Republicans crossing the aisle to agree. Tighter regulations on games will just be a pieces to a puzzle that is not about games at all but about how quickly 'something' can get done in Washington.
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