It's frustrating how many people don't seem to get that the issue is a systemic one. Peach being a damsel in distress isn't the issue. The issue is that the trope (Or more generally, the idea of "woman as trophy") is just so damn prevalent in the medium.
I just looked through my collection of modern video games, and almost nowhere is this trope to be found.
Bayonetta - woman kicking ass, no need for a rescue.
Just Cause 2 - at least one of your bosses is a women. No rescue.
Red Dead Redemption - I don't remember for sure, but I did feel that the female characters were very fleshed out and well-written.
Arkham City - Batman rescues catwoman once, and she totally saves his ass later on.
Assassin's Creed Series - with as many missions as there are in the games, I'd be shocked if you didn't rescue a female somewhere along the line. You can also recruit them into your "Brotherhood," and they end up wearing pretty much the same clothes as everyone else.
Call of Duty series - Already been discussed. Trope is present.
Battlefield 3 - Never played the campaign, no females in multiplayer.
Mass Effect series - About as non-sexist as games get. Several rescue missions, both male and female.
Saints Row series - Pretty damn sexist, but you can play as either gender.
Gears of War series - I honestly forgot, but I wouldn't be shocked either way. Anyone happen to know?
Grand Theft Auto IV - During one mission, you get the choice of rescuing a male or a female. Hardly an example of the trope.
Halo Series - Don't remember any female rescues. Never did care much about the plot in Halo games, though.
Crackdown - No rescues.
Fable II - Not sure about rescues, but you can play as a female.
Prince of Persia 2008 - female rescue is a big part of the plot, but you'd have to be crazy to think of her as a trophy or object. Very well-written character.
Mirror's Edge - You are trying to rescue your sister, but you are also a female protagonist.
Portal 2 - Female protagonist, no rescue.
Skyrim - Don't remember any rescues, but the game is huge, and you can play as a female.
Darksiders II - No rescue, but there's a badass female angel that is the leader of a group of angel warriors.
Ninja Gaiden II - A rescue wouldn't surprise me, but I don't remember one way or another.
Borderlands 2 - Female character is rescued, but she's hardly presented as an object. She's as fleshed out as any NPC. Depending on character choice, she can be saved by one of two female characters, or one of three male characters.
Far Cry 3 - Game is all about you trying to save your friends, two males and two females.
Rayman Origins - I think you save several female fairy characters throughout.
Tales of Vesperia - Never finished it, but like most RPGs, your party certainly includes female characters.
So, just for laughs, lets read that again.
It's frustrating how many people don't seem to get that the issue is a systemic one. Peach being a damsel in distress isn't the issue. The issue is that the trope (Or more generally, the idea of "woman as trophy") is just so damn prevalent in the medium.
My modern game collection says otherwise. Even if every "don't remember" actually did contain a female rescue, I'd hardly use the word "prevalent" to describe this particular trope.
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