I have a day job as a software engineer, but always wanted to make games. I finally finished making my Mobile game, for the Windows Phone Unity contest and while I was at it - ported it nice and easy to Android.
Its a pretty simple game, but (i think) has better than your average first game quality. I knew that starting small was the key to finishing a polished product. It takes inspiration from space invaders and adds in some RPG elements, randomization, and even a little 'enemy affix' concepts from Diablo. Its fun to play on the go - my coworkers enjoyed play-testing it!
I spent a bit of time developing a good workflow for creating 2d content, using the free version of unity and free programs. I tried searching around the forums for unity tutorials or experiences and didn't find anything from my (limited) search. I'm wondering if anyone has blogged about it or put anything into the community and if anyone thinks such a thing is warranted. What I found most interesting is not the game design process itself (theres lots of generic content on that), but optimizing for mobile and learning how to submit and format a games 'basics' - good menus, review links etc - that would be my angle.
but I don't want to waste my time if there is already great stuff out there.
If you are curious here is a link to the trailer and the Android and Windows phone store where you can check out some media.