So I'm sure most of you have heard that the NRA has publicly blamed multiple forms of entertainment for the increase in school/public shootings over the years. I find this assertion interesting given that a vast amount of research has already been conducted into this, most of which largely discredits the claim. Regardless, I felt the topic was appropriate for a research study I have to conduct and was wondering if you guys wouldn't mind helping me out. In order for the results to mean anything though, you'll have to be honest.
EDIT: If you live in a country where M for Mature is not a rating designation, please use your best judgement in determining your country's equivalent rating. Essentially, Mature-rated games are reserved for those 18 or older and contain violence, blood, drug use, sexual themes etc.
Now aside from the survey, I wanted this thread to include a bit from you all on what you expect the results to show. In all honesty, do you think videogames can, not necessarily do, increase an individual's risk for violent behavior? As a videogame player, do you experience what you believe to be more violent thoughts throughout the day? Do you find yourself less sensitive to violence than your non-gamer peers? Basically things like that...we've all gone over this before and made it clear that we think blaming games for events like the Connecticut shooting is nonsense, and I agree, but it's an interesting topic to discuss nonetheless, especially as games continue to evolve in their realism. We KNOW witnessing real violence firsthand increases a person's predisposition to violent behavior, so is it possible for media like games and movies to eventually approach that realism to such an extent that the same phenomenon is observed? I expect the results of my study to show gamers are not at a significantly higher level of risk than non-gamers, as I'm sure most of you do, but what do you guys think?