First of all: Big thanks to the mods that promoted the thread, as seeing our game on the front page damn near gave me a heart attack.
Additional thanks to everyone who is enjoying (or not enjoying) the game and took the time here to say so. I am getting a good feel for what people like and don't like, and will be doing what I can to improve the game. Onward to direct responses!
@GalacticGravy: I find few clues are universally useless, but what I would love to do is build dependencies. For example, I don't want to know that a game has guns if I've already been told the game has ammo. Both of those clues are perfectly good on their own, just not together. Defining what clues should be skipped after certain clues are displayed could be key in maintaining clue diversity, while eliminating clue redundancy, within a given round.
@ajamafalous: Limiting this to the point where it added to the game was something we spent a good amount of time doing, but I also occasionally run into scenarios where I have to straight up guess. The huge problem was with sports sims, as your example illustrates, and that's why I made hundreds of wiki edits to make sure sports simulation games were marked as such and thus kept out of all default cabinets. Perhaps we should keep sports sims out of all cabinets in general to ensure users don't collide with them when using custom cabinets. If you run into this with non-sports sims, please shoot me a message with the Challenge URL!
@mancopter, @jking47, @JoeyRavn, @Chronologist: I can't make any promises about an Android port at this stage, but out of curiosity what devices are you using?
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