They've been called many things: "stylish action games", "character action games", "hero action games". Those games. The games that, while they have their roots in beat 'em ups and hack 'n slashers, sort of transcend those genres. Most people shun the aforementioned labels (and for good reason; they all sound horrible), simply calling them "action games", but that's far too vague; after all, games like Gears of War and Bioshock are action games, too. So we need to come up with a label once and for all. One that distinguishes games like Bayonetta and Devil May Cry from brawlers like No More Heroes and God Hand, while also rolling off the tongue easier than "stylish action games".
I propose "progressive beat 'em ups".
We need to come up with a label for games like Bayonetta.
I feel like these games are subsets of brawlers. 3D brawlers, I guess. Where does "brawler" sit with everyone on this? When I think Bayonetta or Devil May Cry, I think of it as this generation's version of Streets of Rage, where you try to set up combos that increase your performance, no matter what the particular performance is, or how stylish or complex things get the more skilled you are.
I'd like someone to lay out WHY the games are different from, say, No More Heroes or God Hand. What do you feel makes them different, on a gameplay level?
" I feel like these games are subsets of brawlers. 3D brawlers, I guess. Where does "brawler" sit with everyone on this? When I think Bayonetta or Devil May Cry, I think of it as this generation's version of Streets of Rage, where you try to set up combos that increase your performance, no matter what the particular performance is, or how stylish or complex things get the more skilled you are. I'd like someone to lay out WHY the games are different from, say, No More Heroes or God Hand. What do you feel makes them different, on a gameplay level? "Godhand is the great game ever made.
GODHAND, is the greatest game, ever made!
" Progressive beat 'em ups" sounds a little pretentious. Don't really see the problem with just calling them action games. When you say "action game", 9/10 gamers will think God of War or Ninja Gaiden. Gears and Bioshock, say, people think "shooter" first and foremost, so there's not much confusion.
How about "Splashy Actioneer"? I do think there should be a better name that what we've been working with so far. I'm a little sick of the "it's a DMC style game" used to describe all these high-action showcase games. And, while I never confused Ninja Gaiden with Gears of War, I do think there should be a more definitive distinction between Bayonetta, an action game and Uncharted, also an action game.
Bayonetta, DMC, Ninja Gaiden, GOW, ect... should be called Hack n Slashers.
God Hand, Watchmen TEIN, Viewtiful Joe, NMH, ect.... should be called Beat em Ups or Brawlers.
Hack n Slashers have a tendency to promote the player for being stylish. Now, I understand GOW is kinda close to a Brawler, and Viewtiful Joe is close to a Hack n Slash, but this is the way I see it. We don't need new names for them. And if we did, we would go the way of the RPG and call them Japanese Action Games and Western Action Games.
Shooter is a subgenre of action, and so are hack 'n slash and beat 'em up. When someone says "action games" without specifically naming Bayonetta, Devil May Cry or Ninja Gaiden, I interpret it as exactly what he or she is saying; action games. Bayonetta and Ninja Gaiden, sure, but also Gears of War, No More Heroes, and Uncharted." Your examples for action games are shooters. Action game isn't too vague, if you don't qualify it with anything else like shooter or adventure it evokes a very specific kind of game. "
@ahoodedfigure
said:The same thing that makes a driving simulator different from an arcade racer: degree of complexity. Also, diversity. No More Heroes and God Hand are solely about punching and slashing and, well, beating people up in different ways. Bayonetta and Devil May Cry aren't just about punching and slashing; they're also very much about shooting."I'd like someone to lay out WHY the games are different from, say, No More Heroes or God Hand. What do you feel makes them different, on a gameplay level? "
Try and imagine, say, Bad Dudes, if you always had a pair of guns at your disposal. Would you still classify that as simply a "beat 'em up"?
Bayonetta 2: S.A.Ggy Boobs" @GamerGeek360: Bayonetta XVIII: SAG Honestly, stylish action game is fine, I think. "
The reason I don't like "stylish action" game, aside from the fact that it sounds horrible, is that it doesn't really say anything about the games. "They're action games! Except stylish!"
" @FuzzYLemoN said:I think of Uncharted 2 & Lost Planet as third person shooters. There's a difference between the two, to me at least." What's wrong with third person action? "Too vague. Bayonetta and Devil May Cry are third-person action games, but so are Uncharted 2, Lost Planet and No More Heroes. "
Those are TPS and FPS respectively.but that's far too vague; after all, games like Gears of War and Bioshock are action games, too.
Action game does not mean what it used to.
After all people don't go around calling games like Bioshock or Borderlands RPGs even if it is technically correct to an extent. But then again terms Action and RPG can be technically prescribed to almost every game out there, but they should not be and generally are not.
To me if people say action (wihtout adding anything else) creates a very clear image in my mind of the type of game. I agree completely with @ryanwho:
Plus both "stylish action games" and "progressive beat 'em ups" sound horrible :P
@Icemael said:
Interestingly enough driving simulator and arcade racer ganeres have been merging quite heavily these last years with games trying to offer both playstyles with degrees in between.The same thing that makes a driving simulator different from an arcade racer: degree of complexity. Also, diversity. No More Heroes and God Hand are solely about punching and slashing and, well, beating people up in different ways. Bayonetta and Devil May Cry aren't just about punching and slashing; they're also very much about shooting. Try and imagine, say, Bad Dudes, if you always had a pair of guns at your disposal. Would you still classify that as simply a "beat 'em up"? "
Wait wait are you sugesting that a difference in the ganre should be whether or not you have a secondary attack option of shooting as well as attacking with a sword? Cmon man :/
Should we clasify GoW differently if you could use a gun instead of bow?
Classification of games into genres is a funny business anyway as they evolve so fast and try out different stuff. :)
How to classify God Hand and Bayonetta? I have one: "Spectacular Games".
Seriously though, "action games" is good enough. They're too unique to put together.
I think it's more interesting when we tear down the genre lines, myself. If you try to categorize every game, you wind up with a pantry rather than a library. Genres are constantly changing, even within franchises. Take a look at the Mario franchise, the Sonic franchise, and the Resident Evil franchise, respectively. If you try to classify each of those games in a genre, can you honestly say that the original titles are the same genre as their more recent endeavors? Barring intentionally retro-inspired games such as New Super Mario Bros. and Sonic the Hedgehog 4, of course.
Godhand is the great game ever made." Bayonetta, DMC, Ninja Gaiden, GOW, ect... should be called Hack n Slashers. God Hand, Watchmen TEIN, Viewtiful Joe, NMH, ect.... should be called Beat em Ups or Brawlers. Hack n Slashers have a tendency to promote the player for being stylish. Now, I understand GOW is kinda close to a Brawler, and Viewtiful Joe is close to a Hack n Slash, but this is the way I see it. We don't need new names for them. And if we did, we would go the way of the RPG and call them Japanese Action Games and Western Action Games. "
GODHAND, is the greatest game, ever made!
" Bayonetta, DMC, Ninja Gaiden, GOW, ect... should be called Hack n Slashers. God Hand, Watchmen TEIN, Viewtiful Joe, NMH, ect.... should be called Beat em Ups or Brawlers. Hack n Slashers have a tendency to promote the player for being stylish. Now, I understand GOW is kinda close to a Brawler, and Viewtiful Joe is close to a Hack n Slash, but this is the way I see it. We don't need new names for them. And if we did, we would go the way of the RPG and call them Japanese Action Games and Western Action Games. "I like this idea....
Shooter is a subgenre of action, much like beat 'em up. And Bioshock isn't an RPG; it's an action game with very light RPG elements. Furthermore, neither the action nor the RPG genre encompasses "almost every game out there". Platformers, puzzle games, adventure games, racing games, sports games; none of these are RPGs or action games." @Icemael said:
Those are TPS and FPS respectively.but that's far too vague; after all, games like Gears of War and Bioshock are action games, too.
Action game does not mean what it used to.
After all people don't go around calling games like Bioshock or Borderlands RPGs even if it is technically correct to an extent. But then again terms Action and RPG can be technically prescribed to almost every game out there, but they should not be and generally are not."
@Tennmuerti said:
So if someone said "you know of any good action games that have come out lately?" or "are there any good action games for the Playstation 3?", you wouldn't think of games like Uncharted 2? Because I definitely would."To me if people say action (wihtout adding anything else) creates a very clear image in my mind of the type of game. I agree completely with @ryanwho:"
And if you listen to people talking about games like Bayonetta, whether it be in podcasts or in real life, they never say "action game". They say "Devil May Cry-style action game".
@Tennmuerti said:
I know "progressive beat 'em up" doesn't sound great, but you've gotta admit that it's better than "stylish action game"."Plus both "stylish action games" and "progressive beat 'em ups" sound horrible :P"
@Tennmuerti
said:In God of War, the bow is a very minor weapon. It's weak, you can't fire it indefinitely, and since the Blades have such good range, you very rarely have reason to use it. In Bayonetta and Devil May Cry, you're constantly using your guns. Games that put so much emphasis on ranged combat can't really be classified simply as "beat 'em ups", just as a game that puts as much emphasis on puzzles as Metroid Prime can't be classified simply as a "first-person shooter"."Wait wait are you sugesting that a difference in the ganre should be whether or not you have a secondary attack option of shooting as well as attacking with a sword? Cmon man :/ Should we clasify GoW differently if you could use a gun instead of bow?"
I just call them action games. There's a better name for anything else that could be classified as "action".
Don't make them too vague, but don't make them too specialized. Look at RPGs, you have WRPGs and JRPGs. From those you have Isometric WRPGs, PnC WRPG, RT JRPG, Turn Based JRPG, Strategy JRPG.
I just like the idea of Hack n Slash vs Brawler, and from there, we can have Japanese Hack n Slash (DMC), Western HnS (GOW), ect.
Do it like films, list them under several category depend on the elements it has: action/martial art/comedy/blah blah
It feels like games like godhand while being a brawler, have a lot of parodies and homage to martial art style of moves, which distinguish it from something like god of war or dmc.
Similar to how Remedy is trying to call Alan wake a thriller, not a shooter or survival horror, even though it could also be listed under those as well.
Yahtzee calls them spectacle fighters, but since you really can't trust anything he says, we're back at square one. Therefore, I propose that we call them "combat mashers." It sums it up perfectly: combat-oriented button mashers :P.
" That's like demanding to come up with something to describe first person shooters other than "first person shooter" to describe M.A.G. just to differenciate itself from Modern Warfare. "No, it's like demanding labels to differentiate games like Modern Warfare from games like Metroid Prime. Which isn't necessary, because people realized the need to differentiate the two, and decided to call Metroid Prime a "first-person action adventure".
And in the same way, people have realized that there's a need to differentiate games like God Hand from games like Bayonetta. Problem is, all the labels they've come up with are horrible, and nobody want to use them (when was the last time you heard someone use the terms "stylish action game" or "character action game" without having doubt in their voice, or making fun of how stupid it is?), so instead, people just call them "Devil May Cry-style action games". That's not a great label.
Quoth "Yahtsee" Crashaw: Spectacle Fighters.
He then made several jokes about that, but I think its a good way of putting it.
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