A few of mine are:
1. Unevenly applied difficutly: It is truly annoying when delevopers insert a super difficult boss fight in the beginning of a game or when the difficulty peaks early and then the rest of the game is a cakewalk. When I first play a game, I want to ease into it and I want the game to start to get harder and harder as I progress.
2. Bland environments: IMHO, the worst thing a developer can do make awesome game mechanics but then drop the player into a bland environment. It's a damn shame when this happens.
3. Awful cameras: Bad cameras have the potential to ruin what would have otherwise been a good gaming experience. Ninja Gaiden 2's camera was atrocious and basically ruined that game for me. And that's a shame since I loved the first one.
4. Ideas that don't mesh: Basically what I'm talking about here is when developers slaughter the pacing and flow of their game by inserting something that doesn't make sense in the context of the game. A good example of this is the Werehog in Sonic Unleashed. If the game had consisted of just Sonic levels, I think that it would have been his return to glory. But they just had to go and brutally murder most of the potential that game had with the generic archaic and clunky Werehog levels.
5. Loading a game with cutscenes: As much as I liked Metal Gear Solid 4, the overload of cutscenes came across as a glaring flaw, a flaw that I'm surprised people defend. To me, the cutscenes in that game messed with the overall pacing of the game so much that I think its unexcusable. I mean, there were mission briefings that could go on for a half-hour. Not cool.
There was no reason that the cutscenes had to be as long as they were. Not all that shit is important and most of that technical mumbo-jumbo is not even interesting. It was begging to be cut IMO. Kojima wasn't thinking economically at all.
And Metal Gear isn't the only one. I thought Bayonetta was awesome but it would have benifited from shorter cutscenes.
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