Hi all. Thank you for taking part in this poll.
I am very serious about it because all the underlying motor processing that this could implicate. I could never find any stats about the actual proportion of player inverting their controls. And inverting your controller does not mean much all together because I for example invert always the stick but never the mouse…go figure hey!
Hopefully enough people will answer the poll to get a descent idea of the different configurations that people use.
Cheers!
I invert the stick because I project the stick as the orientation of my body. To look down, I need to lean forward (up), to look up and I need to lean back (down).
I used to invert the mouse, but now I treat it as my eyes. Move up to see up. That didn't use to be that way but it is now.
@Brodehouse said:
I invert the stick because I project the stick as the orientation of my body. To look down, I need to lean forward (up), to look up and I need to lean back (down).
I used to invert the mouse, but now I treat it as my eyes. Move up to see up. That didn't use to be that way but it is now.
exactly like me..interesting...thanks for your input
Inverted. Always inverted.
Not only did I grow up playing games like X-Wing, Tie Fighter, Wing Commander, etc, I spent my teenage years wanting to work in TV production. Being behind a camera means that pulling back = up. Have a camera in front of your face? Want to look up? You tilt your head back.
The only time non-inverted ever made sense to me was Freelancer, where the cursor moved on screen and the ship then followed the cursor. Otherwise, I don't understand non-inverted controls in games. You're not moving the cross hairs on the screen. You're moving a camera. The cross hairs merely tick off the center point of the screen.
But that's me. I use timers on my phones when I take self portraits instead of showing the world what my bathroom looks like. I remove the stock signatures from my devices, since I don't want people to know my emails came from my iPad or Galaxy phone or whatever. I'm an old man who shakes my fist at kids who are on my lawn.
Always inverted, except when using a mouse. I blame Goldeneye 64.
I had Y axis inverted only when I swapped sticks, noninverted otherwise. So essentially lefthand stick = inverted, righthand stick = noninverted.
but swapping sticks doesnt really work (and some console shooters dont even allow it to begin with)
so I stopped playing console shooters
I used to invert everything, since it always seemed more natural to me. At this point, however, I keep mouse controls inverted since I'm generally the only person who played games with mouse and keyboard on my computer. I've learned to play gamepad based games normally since those games are often played pass the controller style, and people tend to get annoyed about switching back and forth when playing multiplayer in a group.
yes true....ghettoisation of inverted player ftl
Inverted gamepad always, default mouse. Used to invert everything, but coming back to PC gaming I suddenly didn't like the mouse inverted.
Always inverted for controllers. I don't play much in the way of mouse controlled games, so no comment there.
Default/Default is the only correct answer.
Only left-handed Canadians would pick something different.
@Ravenlight said:
Only left-handed Canadians would pick something different.
But I picked Default/Default.
@ProfessorEss said:
@Ravenlight said:
Only left-handed Canadians would pick something different.
But I picked Default/Default.
Go stand in the corner with the rest of the lefties.
@Brodehouse said:
I invert the stick because I project the stick as the orientation of my body. To look down, I need to lean forward (up), to look up and I need to lean back (down).
I used to invert the mouse, but now I treat it as my eyes. Move up to see up. That didn't use to be that way but it is now.
That made a surprising amount of sense.
@Landon said:
I use default because I'm not a communist.
Da comrade
@Zelyre said:
Inverted. Always inverted.
Not only did I grow up playing games like X-Wing, Tie Fighter, Wing Commander, etc, I spent my teenage years wanting to work in TV production. Being behind a camera means that pulling back = up. Have a camera in front of your face? Want to look up? You tilt your head back.
The only time non-inverted ever made sense to me was Freelancer, where the cursor moved on screen and the ship then followed the cursor. Otherwise, I don't understand non-inverted controls in games. You're not moving the cross hairs on the screen. You're moving a camera. The cross hairs merely tick off the center point of the screen.
But that's me. I use timers on my phones when I take self portraits instead of showing the world what my bathroom looks like. I remove the stock signatures from my devices, since I don't want people to know my emails came from my iPad or Galaxy phone or whatever. I'm an old man who shakes my fist at kids who are on my lawn.
Hear, hear! Well put, sir. I'm in the exact same boat.
@Zelyre said:
Not only did I grow up playing games like X-Wing, Tie Fighter, Wing Commander, etc, I spent my teenage years wanting to work in TV production. Being behind a camera means that pulling back = up. Have a camera in front of your face? Want to look up? You tilt your head back.
This is the same reasoning that Vinny told Drew who then told me and now we all feel justified about the fact that we use inverted. That being said I when I use a mouse in FPS I keep it default since it feels like I am actually grabbing the reticule with my mouse.
Like I said in the previous poll.
Always be invertin'.
Inverted for gamepad, uninverted for mouse.
Lots more horrible disgusting freaks on here than I would have assumed.
@Brodehouse said:
I invert the stick because I project the stick as the orientation of my body. To look down, I need to lean forward (up), to look up and I need to lean back (down).
I used to invert the mouse, but now I treat it as my eyes. Move up to see up. That didn't use to be that way but it is now.
This man is wise.
I invert on the stick but there's the x inversion to take into account in 3rd person, too. On outside view I want right on the stick to rotate the camera anti-clockwise around the person which also suggests that I'm the camera.
@alexisg said:
@Zelyre said:
Not only did I grow up playing games like X-Wing, Tie Fighter, Wing Commander, etc, I spent my teenage years wanting to work in TV production. Being behind a camera means that pulling back = up. Have a camera in front of your face? Want to look up? You tilt your head back.
This is the same reasoning that Vinny told Drew who then told me and now we all feel justified about the fact that we use inverted. That being said I when I use a mouse in FPS I keep it default since it feels like I am actually grabbing the reticule with my mouse.
This mirrors my preference exactly. I'm beginning to see some correlation between age and control style preference here.
I've always inverted the stick on the controller, but have never inverted the mouse. can't even play a 3rd or 1st person shooter on consoles with default controls.
I can do both but I usually leave controls default. I can do both because of older games and also having learned out to turn in one of those boats with an outboard motor with a tiller for control. Though if I play inverted, my twitch skills are usually cut down by half.
@MB said:
@alexisg said:
@Zelyre said:
Not only did I grow up playing games like X-Wing, Tie Fighter, Wing Commander, etc, I spent my teenage years wanting to work in TV production. Being behind a camera means that pulling back = up. Have a camera in front of your face? Want to look up? You tilt your head back.
This is the same reasoning that Vinny told Drew who then told me and now we all feel justified about the fact that we use inverted. That being said I when I use a mouse in FPS I keep it default since it feels like I am actually grabbing the reticule with my mouse.
This mirrors my preference exactly. I'm beginning to see some correlation between age and control style preference here.
I am with all of you. Though, I'm guessing I'm the youngest one of you (22). I didn't have a PC growing up, but I remember Star Fox being inverted, so I believe I started from there.
Inverted y axis is so ingrained in me from so many years of playing games, that anything else is damn near impossible for me to play. Like @Zelyre, the only time that i can do non inverted is when moving a cursor/crosshair around on the screen.
For 3rd person games, I can adapt to whatever the default setting is. Just takes me a few minutes. Any actual aiming segments though cannot be inverted. For 1st person games, no inversion at all. It just hurts my brain. I can see if you grew up playing flight sims, but other than that its just weird. The options on the poll confused me, so someone figure out what I should choose.
cool the poll starts to take shape! continue voting guys !
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