The sentiment currently prevailing seems to be that VR/AR is finally happening and that this time it works (whatever that means). I, for one, am giddy with anticipation at finally getting to try it out and, bar wide scale scathing reviews of it at launch, will be looking to buy a Morpheus soon after release (I don't own a PC for gaming so it is the most logical option).
However, something Dan said on the latest bombcast got me thinking... He said that he did not want the VR helmet to just replace the right analog stick. This sentiment has been echoed before by lots of others, with Jeff especially seeming to be of the mindset that he wants games to be tailor made for a VR experience. I.E. Make the games specifically with engagement in VR in mind.
Now I definitely understand this view and would of course love it if developers really thought about how best to use VR to make an experience unlike anything else, but the actual truth is that I would still be more than happy with the helmet simply just being a replacement for the right stick, as it were. This might be down to the fact that I am still yet to try a helmet and therefore am yet to become disillusioned by it, but the idea in my head of simply being fully immersed in these digital worlds fascinates me. I think that very immersion would be enough to change the game bottom end up in itself.
Say for example Bioshock Infinite. Personally I found the gameplay in that game fairly disappointing. The constant movement back and forth between explore scenario to battle scenario to explore scenario to battle scenario etc. got tired quickly for me and eventually forced me to give up some 4/5s of the way through. But one thing I loved about the game was that world. A world that simply could not be created with such clarity of vision in any other medium. For me, if I had the chance to go back and explore that world in VR then I think I could look past its failings as a game.
I understand that control input it something that would need to be looked at if VR is really going to become more than just a fad, but again I think I would be happy (in the short term at least) simply holding my DS4 and using my head to look around. I know this probably makes me seem like I lack a bit of imagination, but the truth is I don't know how comfortable I'm going to be making actual physical gestures like with the Oculus controller while I'm basically cut off from the real world. I know that with time these things will probably be worked out, but for now I see little reason to be worried about whether current control input is going to be sufficient to do VR justice.
But this is just me... Perhaps I'm giving VR as a medium in itself too much respect. Maybe in order for it really to take off it is going to require these tailor made experiences which certain people are asking for. Until I try it, I just won't know. But what do you guys think? What are the experiences you want from it? Would you be happy with simply playing your favourite FPS in VR, or do you want something designed specifically with the tech in mind? I'd be happy to hear any first hand experiences with the tech (whichever company) you may have also!
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