I'm currently developing a game and my goal (after creating a great game that I know people will love) is to avoid backlash during launch because of issues not related to the core game. My game is a platformer that I hope will bring fun gameplay, a good story and aesthetic, and be generally enjoyable. It's not gimmicky or 'pretentious' (it's an honest action game with a few small rpg elements), and it doesn't have pixel art or is a 'love letter to the 16-bit era.' It's an honest-to-god GAME. I'm not sure the final platforms (it's in XNA/Monogame so porting is pretty easy) but I can promise the final version will have PC settings that are adequate and will release on and off Steam with no-DRM versions available. It will be $10-20.
What would you like me to include/change/avoid to make you not hate my game for something other that what it is?