@Clonedzero said:
@Panpipe said:
People are obsessed with lack of innovation and sequelitis but Blizzard release so few games that it really isn't an issue.
Diablo 3. THREE. Is that so scary? Starcraft 2. WHOA. This isn't Activision saying, "yo we need starcraft and warcraft sequels every year," like Assassin's Creed or Call of Duty. It doesn't matter how many sequels you make if the content in each one is great. No one complains about how many Harry Potter sequels there are (no one sane any way). People get sick of AssCreed/COD because the sequels are so similar, not because they're sequels.
As for innovation. No, they don't go around inventing new genres. They innovate with their polish.
the number at the end of their newer games isn't the issue. yearly sequels you dont expect much to change, its only a year later. so expecting huge changes to the CoD formula and gameplay between titles isn't reasonable. expecting huge changes between sequels that are TEN years apart is the issue. starcraft 2 is more like a modernizing expansion than a 10+ year later sequel.
diablo 3. they've had YEARS and YEARS to come up with something new and exciting. its exactly the same but dumbed down. and diablo 2 was already pretty dumbed down as it came.
all blizzard is, is a glorified polish machine. they haven't had a real new idea since, well i can't remember.
when you can take two mario games that are 10 years apart and theres WAY more differences between those than between starcraft 1 and 2. then its a problem. i mean MARIO has more innovation and differences in its titles than blizzard games. Call of Duty 1, and MW3 are VASTLY different games and they've had less time to change things than blizzard has.
thats pathetic.
I think they're brave to make as many changes as they do. You have to actually think about their position. This isn't some small indie developer that can now pick and choose its projects because it's had a few successes under its belt. We're talking about one of the biggest, if not THE biggest, development studios.
Also, please don't bring Mario in to this. That's a platformer with simple mechanics, of course they're going to change the core mechanic between sequels, there's no other complexity to that series. Mario nails one or two mechanics in each game and that works brilliantly for them. To say that Starcraft 2 didn't change much, and that Diablo 3 is a dumbed down D2 is to completely ignore all of the mechanics inside of the game. Funnily enough, these are the parts of the games that have changed massively between sequels.
Yes, from the outside they look like the same games but prettied up a bit. However, if you actually compared how they played, you'd see the hard work. I don't even know why I'm typing this out at this point, I just had that moment in my head where you just realise you've spent 5 minutes thinking about stuff that should be painfully obvious.
EDIT:
Here's what the developer has to say about "innovation" (2 minutes 28 seconds) :
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