I was watching an old gamespot retrospective of the Xbox and Carrie Gouskos said that she didn't like Halo 2 because it didn't have "heart."Besides the ending I didn't really see where she was coming from. Halo 2 is as well made as most other games, it's fun, for many people it was the reason you hade Xbox live. I'm sure some talented people worked on it.
This made me wonder what exactly does that mean? What games qualify as having a "heart?" Which games don't have heart? What attributes does a game require to have a heart? Does it have to do with the people that made the game? The player? Keyblades?
For me the first things that come to mind are the games I really love, Earthbound and Mother 3, Smash Bros. Red Dead Redemption, God Hand, MGS2, Persona 4, Doom. Each pay homage in some form or another to film or other games, or they have characters that I can get behind
But then I think about Journey and Flower. Flower is a game I'm sure someone would bring up, but I played the demo and was either frustrated or bored the whole time. Journey however is one of my favorite games I've played this year. Both have similar arcs and are about being in an environment and "feeling something" but to me Flower is lifeless and Journey is full of wonderment and wimsy. To me Journey has heart, I get a sense of fulfillment from it that I don't get from Flower.
So is that what heart is, a sense of fulfillment from the player? I'm interested in what you all have to say because it is something that is brought up a lot now. Usually towards Capcom, EA, or Activision.
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