If you were in the gaming industry what developer would you work for?
I would work for CD Projekt RED
Tell me your choices
If you were in the gaming industry what developer would you work for?
I would work for CD Projekt RED
Tell me your choices
Frankly it seems more profitable and less stressful to just be an indie dev. I guess success is pretty hit or miss but id rather do that and if i don't succeed try try again rather than lose my sanity.
*speaking as someone whose game programming experience is limited to klik & play
It's many years away yet, but I am working towards being an artist in the industry. As of right now I think I'd most want to work for Double Fine. They just seem much more transparent with how they make their games, which helps people like myself learn more about the industry.
I guess from a quality of life perspective it would definitely be preferable to avoid crunch as much as possible, and I'd imagine that this isn't that much of an issue if your just one of the 1000 people thrown at an annual AC Game making filler side content. So some obscure Ubisoft studio would probably be my answer (I think I don't actually want to work in game development).
Double Fine just seem like the nicest bunch, and their over all openness to helping indies and their own people make games is pretty cool.
I would have said Valve at some point in time buuuuuuuuut making games just doesn't seem to be their priority. Nothing against them though, they seem like a great bunch as well.
Treasure without a doubt. If there's one developer that knows how to make a game fun, it's Treasure. Their game mechanics are some of the most interesting and innovative there are. These are people who know a good idea when they see one and aren't afraid to try new ones out.
From the Wiki:
Treasure was founded in 1992 by a team of former Konami employees who were tired of making sequels and predictable mass market titles and wanted to create original ideas that would challenge and entertain. Their first big hit was Gunstar Heroes for the Sega Genesis which they followed up with titles such as Radiant Silvergun and Ikaruga. Treasure has achieved cult status within the industry as a developer who takes risks, puts forward new ideas and challenges the routine of a sequel driven industry.
I guess from a quality of life perspective it would definitely be preferable to avoid crunch as much as possible, and I'd imagine that this isn't that much of an issue if your just one of the 1000 people thrown at an annual AC Game making filler side content. So some obscure Ubisoft studio would probably be my answer (I think I don't actually want to work in game development).
From the horror stories I've heard about Ubisoft, the lack of job security is far scarier than crunch time.
If I had the money I’d do something myself, if I had to go for an existing one like to work for Shigeru Miyamoto.
None of them, of course. I don't think you could created a more miserable place to work than a game software company.
Only about 1% of the people who say they woudl want to work for one COULD. I mean psychologically and physically together, most people would be having much fun or satisfaction from such work.
Aside from having seen enough indie game development to know that I wouldn't want to do it full time or even have deadlines, I guess in a dream world scenario I'd kinda want to work with Almost Human, Starwraith, Meteoric Games or Wadjet Eye, doing dungeon crawlers, space sims or cyberpunk adventure games.
Out of the bigger studios I guess it'd be Petroglyph, since that's where the Westwood folks ended up, but kinda seems like they've had some nightmarish past few years, so not really.
Either Platinum, Ninja Theory or Grasshopper Manufacture given my love for character action games.
Eh. Fuck it. Tamsoft too. They're redeemed themselves after their misadventures on the PSP, and they might be the reason for me getting a PS4.
Naughtydog. The most talented studio out there in my opinion.
None of them, of course. I don't think you could created a more miserable place to work than a game software company.
Only about 1% of the people who say they woudl want to work for one COULD. I mean psychologically and physically together, most people would be having much fun or satisfaction from such work.
Your comentary is not that well written. You should look at your verbs. But I agree with you. This is a pipe dream, both because of the skills necessary to really get there and be there, and because it is hard and stressing work, with its objectives not always compounding to much in regard to bringing the game to life, given the work necessary to accomplish them.
Blizzard because I appreciate their "It'll be done when it's done" mentality.
Bethesda because I love their games.
Valve because it seems like it would be crazy.
Double Fine because I want to make Iron Brigade 2 with Brad Muir.
Myself
I know that's not exactly in the spirit of the thread. But I think/worry that I will never be truly satisfied if I have to work on other people's projects and if I have to answer to shareholders / investors.
I ain't saying it's such a bad thing to work for other people. But I want to see MY vision through. Make the game I want to make. Hopefully they'll be some people who want to play it too...
Based on output: Rockstar, CD Projekt Red, Remedy. A lot of indies could be cool too just they are kinda so small and the people are so key that that doesn't come to mind first.
Now output aside, lets keep in mind apparently working on Red Dead Redemption for example was a fucking nightmare even though it was a masterpiece. So I have to face the reality of that. That means taking into account working conditions and that sort of thing and I don't really have enough information to make those calls.
When it came down to it, it would probably be a small game studio where I could have a lot of say or in general just do impactful work that feels meaningful. Not sure how I would feel being a part of a huge machine like the ones at Ubisoft or something.
Myself
I know that's not exactly in the spirit of the thread. But I think/worry that I will never be truly satisfied if I have to work on other people's projects and if I have to answer to shareholders / investors.
I ain't saying it's such a bad thing to work for other people. But I want to see MY vision through. Make the game I want to make. Hopefully they'll be some people who want to play it too...
This sums up my conclusion.
For the last few years, I've been thinking that I would really like to work at CD Projekt Red. Once I started traveling to Poland and fell in love with it, I thought it would be nice to live and work there for awhile. Being that CDPR is one of my favorite developers and one that I look up to the most, it seems like it would be a perfect fit. I don't speak a word of Polish, but I've found that many people in major Polish cities speak at least some English (especially young people), so I could probably figure it out over time.
I would love to live in Japan for a little bit, so hypothetically I would love to work for Namco, Capcom, Square Enix, From Software or something similar. Some company that is still holding on or actually doing good and planning on making video games.
I would also love to work for Io Interactive here in Denmark.
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