The Real Time Strategy genre has been dominated by Blizzard for like 13 years now, and the MMORPG genre has been entirely monopolized by Blizzard for almost 7 years. While Action-RPGs are a more diverse genre, the "dungeon-crawl" aspect is also arguably dominated by Blizzard.
They seem to excel at anything they do; "Gameplay First" has taken them a long way, and aided with ever increasing pools of money and fans, they've put the technology of our time to good use regarding graphics and overall quality as well.
So, what if they made an FPS? I know there's some speculation that "Project Titan" may be some sort of MMO/FPS, but I mean in a more traditional sense, along the lines of Halo, Unreal Tournament, Battlefield, Call of Duty, etc. Would such a thing take over the FPS genre?
What If Blizzard Made A First Person Shooter?
You mean Firefall?
http://www.firefallthegame.com/
Then they would be wasting their skills on something everyone's doing instead of being the only RTS maker most people care about and the only hacknslash RPG developer most people care about. Why would anyone assume they'd make a good shooter? That's a completely different skillset than what they're known for. They could probably make a "modern RPG" (FPS with RPG elements) because games like Fallout and Borderlands have utterly mediocre shooting mechanics, people play those games for the world flavor. And Blizzard does decent world flavor.
Based on Blizzard's exceptional quality of games, their FPS would be very good. They simply would not release the game until it met their quality standards even if it took them 7 years.
They are working on an unannounced, but confirmed to be in development game that is suppose to be a MMOFPS.
They tried working on StarCraft Ghost and that didn't work out too well. It wasn't even a FPS but its reception has been cold (just 'cause people thought it wasn't a great idea for Blizzard to make it on a console, anyways).
But if they were to make a FPS I'm pretty sure they would do a pretty damn good job if they decided to do something like that.
Based on Blizzard's exceptional quality of games, their FPS would be very good. They simply would not release the game until it met their quality standards even if it took them 7 years.This is partially incorrect. Blizzard does have a standard of quality. But they are also a niche dev studio specialised in specific gaming genres. Expertise that they acquired over many iterations of their classic franchises.
But you forget one key element. Each and every time Blizzard tried to do something different, try another genre, they failed and cancelled the whole thing. like Warcraft Adventures: Lord of the Clans and StarCraft Ghost
Creating a great fps, not a good one, a GREAT one, takes alot of expertise. That's why the Halos and Call of dutys and Battlefield of this world are so good, those franchises were developped over many, many, many iterations and each studio involved acquired an expertise that you cannot find anywhere else. That's why they stay on top.
Blizzard does not possess the necessary talent to pull a great fps, that's the deal. At best it would be like the shooting in Mass Effect, effective but thank god that's not the main focus of the game.
There are a lot of technical challenges that come up in a tight control feedback loop in an FPS game or traditional arcade game that do not come up in an RTS or RPG. I doubt Blizzard has the technical skills to pull it off without some serious time and internal talent development. To make a good one anyway. Pretty much anyone can crap out a 30fps shooter with bad networking code.
Blizzard does not possess the necessary talent to pull a great fps, that's the deal. At best it would be like the shooting in Mass Effect, effective but thank god that's not the main focus of the game.You have no idea if they have the talent to do it or not. When they were making WoW, no one thought it would be the MMO giant that everything is compared to today. The only RPG experience they had was Diablo, which was much different than a MMO.
@EndlessObsidian said:Based on Blizzard's exceptional quality of games, their FPS would be very good. They simply would not release the game until it met their quality standards even if it took them 7 years.This is partially incorrect. Blizzard does have a standard of quality. But they are also a niche dev studio specialised in specific gaming genres. Expertise that they acquired over many iterations of their classic franchises.
But you forget one key element. Each and every time Blizzard tried to do something different, try another genre, they failed and cancelled the whole thing. like Warcraft Adventures: Lord of the Clans and StarCraft Ghost Creating a great fps, not a good one, a GREAT one, takes alot of expertise. That's why the Halos and Call of dutys and Battlefield of this world are so good, those franchises were developped over many, many, many iterations and each studio involved acquired an expertise that you cannot find anywhere else. That's why they stay on top. Blizzard does not possess the necessary talent to pull a great fps, that's the deal. At best it would be like the shooting in Mass Effect, effective but thank god that's not the main focus of the game.
No one can give a correct answer. Maybe they can produce a good FPS, maybe they can't. Until a product is released and in the consumers hand, it's all just assumption and speculation. And of course people pretending that they know the talent and pysche of the Blizzard team more than said team themselves.
i like how everyone cites starcraft ghost when it was a third person shooter, and not entirely blizzard like the other games mentioned in the op.
when you have other devs shitting up the works you can't lay the blame for it's cancellation entirely on "blizzard needs to stick to what they know"
I'd avoid it like the plague. After what they did to Diablo III, I wouldn't be surprised if the power weapons in the game shoot glitter and rainbows.
It would probably be the same as every other big name FPS on the market. I have no idea how you see Blizzard as being the company that has dominated the RTS genre for 13 years. Starcraft has become the dominate competitive RTS that's for sure but the dominate the entire genre? No chance.
The last time Blizzard added a new franchise that wasn't a new game style was Starcraft. Diablo was new. World of Warcraft was new. Maybe their engines are no good for FPSes. Maybe they didn't have any FPS veterans. Fortunately they are part of Activison/Blizzard and capable of drawing from any number of people talented in everything they need.
But considering that Activison makes huge bank off of a Call of Duty it's unlikely Blizzard would really try to make a direct competitior. If they make an FPS, it'll problably not be modern military. Just my guess.
Why are you morons posting StarCraft: Ghost? It was never meant to be an FPS. Jesus Christ.
It wasn't even developed by Blizzard so you don't get to use it as an example of Blizzard failing.
DO SOME GOOGLING DAMN IT.
Nihilistic Software began development on StarCraft: Ghost in 2001. Nihilistic aimed to release the game for the Xbox, PlayStation 2 and Nintendo GameCube video game consoles in late 2003, which elicited positive reactions from the press. The game was consistently delayed, and during the third quarter of 2004, Nihilistic discontinued their work on the project. Blizzard stated that Nihilistic had completed the tasks it had been contracted for, and the game would be delivered on time.
Well there isn't one single idea which will re-invent the genre itself but a mixture of ideas and the story of a game which would bring a fresh idea to FPS'. For one, I don't see many open world FPS games. I'd like to see a Call of Duty-esque game with a Far Cry set-up... so open world, survival, but first person. Why do developers feel the need to make FPS' linear, story based games? Take GTA, make it first person. That would revolutionise games. How many first person, open world shooters do you see? I think open world is pretty much the future of FPS' and the first developer to make a game like that with the depth, quality and just general entertainment values of games such as GTA, Mass Effect etc will make a fuck load of cash.@Adziboy said:
I think theres lots of things which would reinvent the FPS genre or turn it into a hybrid genre, its just developers are just too scared.Fill me in on your ideas, my man : D
Of course, Fallout tried it. What a game it is, but it doesn't have the qualities of a normal AAA game. The shooting is god awful. If a developer takes Fallout, adds in a decent shooting mechanic like from a game such as Battlefield 3, Modern Warfare etc, updates the graphics to an Uncharted, Mass Effect, whatever standard and adds in all the normal FPS elements (story, explosions, guns) I think your onto a winner. I'm sure people will rattle off a list of games that have tried this idea but how many of them are AAA?
They'd need help with the shooting mechanics from the (remaining) people at Infinity Ward and Treyarch. More than a few years ago, Westwood Studios who had been known for RTS games (Command & Conquer) tried to make an FPS/TPS called C&C Renegade. It wasn't very good at all. Perhaps if they had closer contact with a gaming studio who knows how to make shooters it would have turned out better. Bioware didn't know what they were doing when they built Mass Effect 1, but they got help from other EA Studios developers and the combat improved in Mass Effect 2.
I wouldn't put it past Blizzard to try and come out with an FPS/TPS game someday. Who knows, maybe their new MMO is one. I do recall that some ex-Blizzard folks formed together to make the forthcoming Firefall game which is an FPS/TPS.
Does the world really need any more FPS? I'm pretty tired of them at this point and have a hard time imagining anything new in the genre.
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