With the recent release of Guacamelee, I couldn't help but have old nostalgic feelings of Metroidvania games sprout up. I asked a few of my friends that are not nearly as involved with gaming as I am what their favorite Metroidvania game was and they replied with "what's Metroidvania?" And I couldn't help but think "seriously?" I then realized I may take for granted some terminology that I think of as commonplace. So, I made this video about the birth, history and continuing relevance of the Metroidvania genre... which I think will turn into a series of episodes discussing the same thing -- topics that I take for granted as commonplace knowledge or simply things that are interesting in regards to gaming.
What is Metroidvania? Which is Your Favorite?
@terramantis: I asked a few of my friends that are not nearly as involved with gaming as I am what their favorite Metroidvania game was and they replied with "what's Metroidvania?" And I couldn't help but think "seriously?"
Were you honestly surprised that people that aren't into games don't know what a mash up of two separate gaming franchises are?
Skimming... Looks well presented. I would appreciate it if you added the title of each game being played when you show footage of the game. I also would like to know the game at 9:41!
Best Metroidvania for me- Bioshock
Best USE of Metroidvania- Symphony of the Night given the game's spoiler factor.
@terramantis: I asked a few of my friends that are not nearly as involved with gaming as I am what their favorite Metroidvania game was and they replied with "what's Metroidvania?" And I couldn't help but think "seriously?"
Were you honestly surprised that people that aren't into games don't know what a mash up of two separate gaming franchises are?
Yeah, that's an odd thing to be surprised about.
I've played games since I was about 5 years old (I'm 21 now) and I first heard about metroidvania in 2009 when Shadow Complex came. Maybe it's because I only started playing console games in 2002 when the Xbox was released.
@gargantuan: Well, I had asked three of my friends about it, two of which had no idea what I was talking about, and the third said "yes... from you (referring to me)" but he didn't actually know what it meant. So yeah, I was kind of surprised. They've been gaming as long as myself, just not as heavily I guess... I read a lot more on gaming as well. I think that has a lot to do with it. They don't really follow gaming journalism at all.
I guess I shouldn't have been surprised, nonetheless, I was.
I was going to be positive: good pace, well spoken (clearly reading off a script, but not stilted or rushed -no autocue, right), good flapping of the arms (you'd be surprised how many people can't do that on video without looking forced), poke some fun at the grey wall...
And then I got to the credits. Egads, that font!
Now that I've watched the video I'd like to say that A) it was very well made and B) There has to be another term that can used to define these types of games other than "Metroidvania."
@oscar__explosion: some people call it Castleroid, I hate that term... it sounds like a castle-sized boil on someone's ass or something. I'll stick to Metroidvania for now I think.
@oscar__explosion: some people call it Castleroid, I hate that term... it sounds like a castle-sized boil on someone's ass or something. I'll stick to Metroidvania for now I think.
My main reasoning behind it is because it's feels lazy naming an entire sub genre by mashing the two names together.
First of all, I think it's incredibly important to mention that Metroidvania is a terrible name; until we come up with something better, the fewer people that are familiar with the term, the better. Second of all, probably Metroid Fusion.
@oscar__explosion: Well, I tend to agree that it's problematic. It's sort of the way people still describe all Rogue-like games after the game Rogue which came out like 30 years ago. Usually, only the basic fundamentals of these modern 'rogue-likes' are what make them qualify -- perma death, randomly generated maps, so on -- but other than that they're vastly different than Rogue from so long ago. The Binding of Isaac is a good example.
Regardless, saying Metroidvania is still better than saying non-linear, vast exploration with gear upgrades required to do that exploration, platforming gaming.
@oscar__explosion: Well, I tend to agree that it's problematic. It's sort of the way people still describe all Rogue-like games after the game Rogue which came out like 30 years ago. Usually, only the basic fundamentals of these modern 'rogue-likes' are what make them qualify -- perma death, randomly generated maps, so on -- but other than that they're vastly different than Rogue from so long ago. The Binding of Isaac is a good example.
Regardless, saying Metroidvania is still better than saying non-linear, vast exploration with gear upgrades required to do that exploration, platforming gaming.
Yeah I understand it's easier to say Metroidvania other than something else but it's still a very lazy term. It's just something that's always bugged me that doesn't seem that it can get fixed anytime soon.
@oscar__explosion: Well, I tend to agree that it's problematic. It's sort of the way people still describe all Rogue-like games after the game Rogue which came out like 30 years ago. Usually, only the basic fundamentals of these modern 'rogue-likes' are what make them qualify -- perma death, randomly generated maps, so on -- but other than that they're vastly different than Rogue from so long ago. The Binding of Isaac is a good example.
Regardless, saying Metroidvania is still better than saying non-linear, vast exploration with gear upgrades required to do that exploration, platforming gaming.
Rogue-like is also terrible; thankfully we outgrew that dark period in the 90s where people used the phrase Doom-clone.
Well, Exploration Platformer is a little shorter than "non-linear, vast exploration with gear upgrades required to do that exploration, platforming gaming". It doesn't quite have the same ring as Metroidvania, but at least we're not tying a genre name to 2 specific franchises; both of which feature several games that aren't even in their own eponymous genre.
Nice video, and for me it would have to be Shadow Complex which I'm kinda surprised no one mentioned.
Best Metroidvania for me- Bioshock
I don't think I agree. Yes, Bioshock let's you use the bathyspheres to backtrack to previous areas, but you could always get 100% of the items in each area before you leave the first time, and you never get any abilities that open up new areas, aside from using electricity to open certain doors, except you have that from almost the first moment of the game.
I liked Metroid, I guess.
Other than that one game, Metroidlikes are an entire genre that I really couldn't care less about. Hey guys, we've built backtracking into the progression of the game so that you will be constantly revisiting the same areas and fighting the same enemies! That sounds great, thanks?
i never really liked the metriod games, didn't play any castlevania games.
i did however love shadow complex.
@szlifier: Rogue-like is definitely on the list of episode ideas, but I don't think it will an episode this season. If you're into rogue-likes, though, some really great modern titles are The Binding of Isaac, FTL: Faster Than Light and Dungeons of Dredmor, all of which have pretty unique takes on the rogue-like genre itself and offer pretty individual experiences.
@medalofmode said:
Batman: Arkham Origins BlackGate
You've played a game that was just announced?! HOLY HELL, SEND ME A COPY!
Personally, my favorites are still Super Metroid, Castlevania: Symphony of the Night, and Luigi's Mansion.
Metroidvania is a term people should stop using... mostly when referring to Metroid and Castlevania games.
My favourite is Super Metroid though.
Dark Souls, not counting the vanias or the metroids, but suffice to say it wouldn't be hard to find 30-40% of the top 10 games of all time in this category.
@bisonhero: But hey, Bioshock is all Bioshocking topical and shit, therefore it must be in every thread. By that guy's definition I guess I'd say Vagrant Story; which isn't all that far off. And hey it's the best damn game that ever existed.
One of my favorite genres but it's hard for me to pick one favorite game. My top 3 are, in no order, Super Metroid, SotN, and Arkham Asylum. Special mention has to go to Simon's Quest. I don't like it better than those other three but it's probably above all other games in the genre.
It's weird, a lot of the later handheld Castlevania games are perfectly fine games but something about SotN just clicks together like none of the others. The music, secrets, characters, graphics... it's just a hell of a package, still.
The only one I've ever played is Symphony of The Night so that one I guess. Anyone want to recommend which Castlevania game to play next? I also intend to play through Super Metroid once I get it for 40 cents on the Wii U.
The term Metroidvania really needs to go away. Games with those elements have elements of METROID not Castlevania. No idea who started it, but it needs to stop.
The only one I've ever played is Symphony of The Night so that one I guess. Anyone want to recommend which Castlevania game to play next? I also intend to play through Super Metroid once I get it for 40 cents on the Wii U.
My favourite CV of all time is still Super Castlevania IV - but that technically isn't a Metroidvania game, it's an old-school CV. Other than that, as far as actual Metroidvanias go, I would recommend Aria of Sorrow for GBA as well as Dawn of Sorrow and Order of Ecclesia for DS.
Rondo of Blood and Bloodlines are also very good, but again, they aren't Metroidvanias.
Batman Arkham Asylum and Shadow Complex. Two great Metroidvania games.
The term Metroidvania makes sense. The english language has evolved.
The only one I've ever played is Symphony of The Night so that one I guess. Anyone want to recommend which Castlevania game to play next? I also intend to play through Super Metroid once I get it for 40 cents on the Wii U.
My favourite CV of all time is still Super Castlevania IV - but that technically isn't a Metroidvania game, it's an old-school CV. Other than that, as far as actual Metroidvanias go, I would recommend Aria of Sorrow for GBA as well as Dawn of Sorrow and Order of Ecclesia for DS.
Rondo of Blood and Bloodlines are also very good, but again, they aren't Metroidvanias.
What's different about them? Are they more linear like a megaman type game?
@hunter5024: Yes, they're more like the original Castlevania -- segmented level design, static hit points throughout the game, and upgrades are there but not a requirement to make progress in order to finish the game. They're action platformers, like the roots to the Castlevania franchise, not Metroid-like games similar to Symphony of the Night and so on.
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