I voted point-and-click adventures. There is just something that I never quite got into with those games. I guess it has something to do with the fact that I am never looking towards games to provide me with a story, and that is basically what point-and-click adventures offered for the player.
Simulation. Ain't nobody got time for that: mimicking real life in virtual form.
No time for that?! I have far more time for playing a simulation of flying a fighter jet or driving a race car or running a city than I do for becoming an actual fighter pilot or professional race driver in my rare free time, in real life.
I should really narrow-down how many genres I play. I play just about anything, except sports and rhythm games (and I'm not a huge fan of JRPGs, due to their linearity and navel-gazing). If I could choose to wipe one off the planet, however, it'd be rhythm games.
Of those in the poll it's MMO. I'm bored to tears by MMOs. But, really the genre I dislike more would be music games. Which is weird because I love music. But I never like the Rock Band or Guitar Hero games or any of their peers and I don't have any interest in dancing games. The business model seems fucked. I don't want to buy song after song. And playing the instruments doesn't seem fun to me. To be fair I've never played a music game but I just don't see the appeal.
I came in here gunning for sports, then saw MMO and changed my mind. MMOs are glorified chat rooms whose gameplay consists of mindless, time-consuming grinds. I get a more fulfilling experience out of a good MUD, and 90% of those are free, have been around for a decade, aren't trolled by a bunch of idiots and are run by people who really care about the place.
Ok, can someone explain the appeal of sim games to me? I'm not bashing the games themselves, or people who like them, I just don't understand what's appealing about playing a game simulating the shit you have to do every day.
I've never been allowed to fly planes, drive a train, drive extremely fast cars on race tracks, fly a spaceship, create a city, civilization, or world, or control military/navy/airforce soldiers fighting Nazis/Aliens/or any other type of bad military force in real life. Doing those things can be fun to do in a simulation game.
MMO/MOBA/RTS/Non-Casual FPSes, I'm not so much against the genres themselves, more that I have so many friends that get deep into one or two of these, and then refuse to play anything else. A very poisonous influence on the PC, as that seems to be the diet of many PC gamers. I honestly believe this was the cause of the big developer exodus from the the PC a few years ago which is just now starting to heal. Forget 'piracy' and 'port difficulty', no one wants to make games on a platform where player time is monopolized by maybe 6 titles (SC, LoL, Dota, WoW, TF2, CS).
Point & Click Adventures. I can play adventure games like Indigo Prophecy or something along those lines but click and point games drive me absolutely insane. I don't find them fun and it's often confusing. I've played a couple and had to look at a FAQ for how to beat certain parts only to think how the fuck was I supposed to think of that.