#1 Edited by 1hit (3 posts) -

Platformers,stealth games, and even racing games sometimes share the one mistake death mechanic. If you make a mistake the area is reloaded and you try again. I made a list of examples

Rayman Origins and Limbo, hit any enemy/fall, you die, reload area

Last of Us, zombie gets too close, death, reload area

MGS (higher difficulties) guard sees you, alert mode, reload area

Gran Turismo, crash during a race, can't win anyway, reload race

I prefer this mechanic to the standard health bar. So I'd like to be able to check for this mechanic before I buy a game. It's not Instant death per the definition on this site. Also it's also not setting an FPS to maximum difficulty as I am no where near that skillful.

Any help finding good games that use this mechanic or discussion would be greatly appreciated

#2 Posted by BeachThunder (11802 posts) -

I suppose that not everything on this page is exactly relevant, but you're bound to find something.

#3 Posted by TyCobb (1961 posts) -
#4 Posted by Sooty (8082 posts) -

IRL

#5 Posted by maccyd (62 posts) -

@1hit: Super Meat Boy relies on this mechanic, it's a brilliant indie game.

#6 Posted by RonGalaxy (3071 posts) -

Last of Us has a checkpoint system, so I don't think it really applies to what you're talking about.

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#7 Posted by RedLoopz (136 posts) -

Ah yes I remember playing on PS1 before there were memory cards. You die, you have to start the whole game from the stat again. Damn Pandemonium!

#8 Edited by JZ (2125 posts) -

Bad ui

#9 Posted by 1hit (3 posts) -

@naru_joe93: Rayman and Limbo have check points. Check points are great, I just don't like having to deal with a health system. I know MGS had one but that was only needed during the boss fights.

#10 Posted by Ghostiet (5242 posts) -

One Hit Kill?

TVTropes has the glorious "One Hit Wonder" name for it.

#11 Posted by e30bmw (356 posts) -

You're describing like 3 different mechanics. Limbo and Rayman are in fact one hit kills. But The Last of Us isn't, there is one enemy that has one hit kills early in the game until you get an upgrade. What you're describing in MGS is kind of like that, but its more of a fail state and is only present at the highest difficulties. And the thing in GT isn't a mechanic at all, that's you deciding you don't think you can win the race so you're resetting it.

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#12 Posted by EVO (3890 posts) -

Trials is the first that comes to mind, but there's many.