As the title implies, which game--with signifcant flaws-- have you enjoyed the most? It might be a tough question, but personally i can think of quite a few games actually. Assassin's Creed for example is one of them. Its just as repetitive as it is beautiful and even though just about everything in the game is absurdly recycled throughout, i had to keep playing it just to see where the story was going and just for the sake of freerunning some more. Have you ever enjoyed a game despite its many, troublesome drawbacks?
I was thinking Assassin's Creed too but then I realized that every game is repetetive.
Soccer games, NFL, Tennis, FPS, Third Person Shooters, Racing, Solitaire, Minesweeper, etc etc.
When it comes to flaws though, Beyond Good & Evil, Black and White 1 and 2(there were some) and the Fable games I really like a lot
What do you mean exactly? Are you meaning that evey shooter, sports game and racing game are doing little to distinguish themselves from one another these days? As for Assassin's Creed, it was very unique at the time, even though it had little in the way of variety.
Possibly Banjo Tooie, Which I've been replaying over the last week. There's some many cool ideas and so much crazy tech behind it that it's fascinating, but so many gameplay and structural design decisions are completely fucked that I can't actually consider it a "good" game.
" @Nux said:I had the exact opposite. Fallout 3 was literally crashing to desktop or causing my computer to lock up every 10-15 minutes, or it would start to work for longer but then just lock up at some random point in time. It was literally unplayable. Where as with New Vegas, I never had a single glitch or bug until I unlocked the underground bunker with the brother hood guys in it. Then my robot companion glitches and vanished until the raid on the dam at the end." Fallout 3 "That game wasn't really broken. It was a bit on the clunky side, and sometimes things would go wrong, but overall I found it to be a stable and enjoyable experience. Day one New Vegas on the other hand... "
The Japanese version Tenchu for PS1 (with cheats-on).
Besides the grappling hook mechanic (which allowed you to go virtually anywhere), I had so much fun messing with the stupid enemies AI.
- shank a dude
- drop a poisonous rice ball next to the body
- when his buddy walks by, he'll go into full alert for JUST A SECOND, until he realizes that there is a tasty treat in the dirt next to the body and eats it.
Sometimes, I'd do an old cartoon trick by making a trail of poisonous rice ball/sake. Then I'd watch from the rooftops as a guard would eat/drink one, fall down for a few seconds, get up, see the next one, and repeat the pattern. I also had fun dropping bombs on guards, blowing them up, watch them go on alert for a second or two, and then go back to their posts with their heads on fire.
Stupid North American release made the enemies all smarter. -_-
Alpha Protocol is pretty fun if you look beyond the bugs and flaws, but I didn't really touch is after the first few missions.
Too Human too, I love looting and "dungeon"crawling, but the controls and some other things are proper silly.
I love the concept and, occasionally, the execution of that game. But man does it have problems.
King's Field 1 & 2
It's ugly, slow, and kind of boring. But it was the first first-person role playing game I had ever played that was non-linear. I like these games but only because of nostalgia.
" Fallout 3 "Definitely, it was quite repetitive, had a lot of glitches and the early gameplay (level 1-10) made the player feel like he/she was going absolutely nowhere with impossible (at the time) quests, ammo crises, condition problems and armour problems. But it just felt great to play it for hours, to interact with a society on the edge in a post-apocalyptic landscape that was depressing, but had hilarious secrets.
Alone in the Dark (2008). As much as I hated certain aspects like driving, the voice acting, not so great character models. The inventory combination system and some what interesting plot held me until the end of the game. If they were to make a sequel, I would love to see a few changes but definitely keep the inventory system similiar
And my first glance at the puzzle system was a big WTF moment, but I liked it
Mirror's Edge definitely. This console generation has so far only given me a few games that I can't seem to stop replaying. That I'll look back on with misty nostalgia years from now. Mirror's Edge, despite it's many flaw, is one of them; along with GTA IV, Oblivion, Fallout 3, and Infamous. I've played through it probably 10 times now.
" @Slaker117:That's the one I thought was going to be spammed.
That may be, but im still curious to know. Deadly premonition, i have never heard off. "
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